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Subpage under development, new version coming soon!

Asunto: NEWS Sokker- big changes are coming!

2024-01-11 11:50:27
Why such irregular changes in registered users? April may june 2015 for example

If that is true, reviving the game should be easy once they are ready to do so
2024-01-11 11:51:05
I was lucky today Unearthly (16) junior. Only the age... :(

Samuel Jakubec, age: 20
weak [4] stamina unsatisfactory [2] keeper
very good [9] pace excellent [10] defender
very good [9] technique very good [9] playmaker
adequate [6] passing average [5] striker

This quite good Junior is my record. my best one ever in 10 years of playing... :D
2024-01-11 12:01:18
Why such irregular changes in registered users? April may june 2015 for example

such changes are usually due to two factors

increase: promotion/advertising action
decrease: cleaning of old inactive accounts

If that is true, reviving the game should be easy once they are ready to do so

not really, 2010 was a very different market, people who played then are much older now and don't want/don't have time to play
at the same time new generation doesn't like this kind of games anymore (too slow, browser based etc.)

all browser games lost most of their users in last decade
2024-01-11 12:03:29
A very easy fix would be to make bigger YS possible and more (than 6) potential junior coming each week. Not much work to do in terms of coding and result would be an higher average level of players.
But Raul specifically said that their goal is to make juniors/players weaker in general so not every top player is(mids 5x divine, strikers 3x superdivine etc.).
Of course their approach is stupid and not well thought trough, like always.
2024-01-11 12:29:30
it’s not « relative ».

It is in term of levels/age, but not in term of probabilities of good draw.

1. When levels out are globally lower, the numbers of sum skills decrease, the chance of a good distribution between skills (player position) globally decrease. It’s not relative.

2. When we loose 4 weeks in a season it’s not relative, we globally loose 4 weeks draws in a season. Less draws, less chances.

3. since junior age get « quickly » older than before it’s also reduce the timing of the hot spot (beginning of season) to get the better draw that start at good level and goes out of school at an earlier age.

I can write a big theory how to make this game amazing in 1 hour

You could, but in fact you don’t. You spend your time to spam your own reality, but in real you are very far from convincing hundred users ;-p
2024-01-11 12:35:40
I don't think you understand what borkos wrote. In general juniors are weaker yes. All of them on average.
But if all of them are weaker then there is just another perception in terms of what a "good" and what a "bad" junior is.

Btw. what is your point? You won't get better juniors because that is not what DEVs want. They want to go into the opposite way like I said.
2024-01-11 12:37:40
Sure, but also other easy fixes (less than 1 hour of work) as I describe in the petition : max start age 17y (no more 18y), min new juniors/weeks to 3, min junior level at least not zero!

Note that all of those fixes will not change much the probabilities of very good draws (which is off course very low) but will reduce the number of very bad draws drastically.
2024-01-11 12:45:48
it’s not « relative ».

It is in term of levels/age, but not in term of probabilities of good draw.


the probabilities are not relative, yes. they are exactly the same as they were before :P

1. When levels out are globally lower, the numbers of sum skills decrease, the chance of a good distribution between skills (player position) globally decrease. It’s not relative.

of course it is relative

if best 17yo MID sumskill in the game is 40 then 35 is a good player
if best 17yo MID sumskill in the game is 30 ten 25 is a good player
if best 17yo MID sumskill in the game is 50 then 45 is a good player

so according to current situation, a MID with 35 sumskill can be a weak player, an average player or an amazing player
it depends on general level which you don't understand now and didn't understand in your idea topic, because people already tried to explain it to you

2. When we loose 4 weeks in a season it’s not relative, we globally loose 4 weeks draws in a season. Less draws, less chances.

of course it is relative because it affects the average global level, same as above

3. since junior age get « quickly » older than before it’s also reduce the timing of the hot spot (beginning of season) to get the better draw that start at good level and goes out of school at an earlier age.

same story as above...

the players can get weaker or better than their respective examples from 2006 or 2010 or 2016
but in the current generation they will always stay the same

You could, but in fact you don’t. You spend your time to spam your own reality, but in real you are very far from convincing hundred users ;-p

because what you are doing is pointless, they don't care about your idea (which again, isn't even a good one, just a blurt of what you want)
2024-01-11 12:52:35
max start age 17y (no more 18y), min new juniors/weeks to 3, min junior level at least not zero!

Note that all of those fixes will not change much the probabilities of very good draws (which is off course very low) but will reduce the number of very bad draws drastically.


are you serious?

just by limiting the age to max 17 and minimal number of youths from 1 to at least 3 you already HUGELY impact the change of very good draws on a global scale. I'd estimate that such change would probably at least triple the number of top youths.

you're having a small perspective of one club and you want to make global game changes based on that perspective

at the same time such change would bring nothing in terms of game and manager impact on the youth school and it would bring nothing in terms of "equalising" the change for top youths among teams [lowering the impact of pure luck etc.]

it's just not a good idea for a YS change, it's just saying "give us more better youths"
(editado)
2024-01-11 12:55:57
I don't think you understand what borkos wrote

But You don’t understand my answer.

It’s not only weaker juniors, of course they are, but it’s less chance. To say it in another way : you can have weaker juniors than before but they could be as valuable as before, ok, BUT you have less chances to get them than before.

Btw. what is your point?

Just what I was saying.
2024-01-11 13:06:41
You are talking about a problem that devs already know (chances to get a good junior IS so little that only a few Lucky users get millions for them while the rest barely can get a few coins)

Also, they already dessigned a solution and they are supposedly implementing it

I think they could have increased the number of junior coming in every week as a fast workaround, but the problem now IS the lack of communication. They should publish one press announcement per season on how things are going on
2024-01-11 13:09:19
Can you calculate the probabilities of having 6 with one dice of 6, and then prop of having one 6 with 4 dices ? Please.
2024-01-11 13:16:47
You are talking about a problem that devs already know (chances to get a good junior IS so little that only a few Lucky users get millions for them while the rest barely can get a few coins)

For me the main problem is not enough "just good players" so many people can train nice players and the average level of the game will be nice

There will always be "stars" that get crazy prices... and I don't think it's a problem, but the problem is as you said: some get 40m euro in a year, others get 1m euro and that's not how it should work

Also, they already dessigned a solution and they are supposedly implementing it

Yes, they already presented it in 2021 (I think) but I don't really believe that it is actually a good solution... it's a very weird move, where many things that we have now "for free" will suddenly require additional payment

I think their idea will mostly improve the costs of having a good youth school while not really adding anything to the experience and it won't really help with the "some get millions some get scraps" problem...
2024-01-11 13:19:53
Can you calculate the probabilities of having 6 with one dice of 6, and then prop of having one 6 with 4 dices ? Please.

0.17
0.52 [if you want probability of at least one 6, if you want exactly one 6 then it's 0.39]
2024-01-11 13:42:48
So you are agree that 0,17 is less chances than 0.52 right ?

We loose 4 weeks of « dices » a season than before (16 weeks season), right ? so you think it’s the same probability of having good draws during a season than before ?
2024-01-11 14:26:25
it doesn't really matter because the season is not a finished cycle, but a part of constant cycle

every week you have a same probability of getting a youth

with shorter seasons it might even be better in a way for user... because best youths are those that come right at the start of season and you will get "more start of season" periods yearly than before so also more chance of "high price" beginning of season 16yo players

with previous season system in 16 weeks you had 16x 1-6 chance of getting good youths
with current season system in 16 weeks you have 16x 1-6 chance of getting good youths

not much really changed here...