Azərbaycan dili Bahasa Indonesia Bosanski Català Čeština Dansk Deutsch Eesti English Español Français Galego Hrvatski Italiano Latviešu Lietuvių Magyar Malti Mакедонски Nederlands Norsk Polski Português Português BR Românã Slovenčina Srpski Suomi Svenska Tiếng Việt Türkçe Ελληνικά Български Русский Українська Հայերեն ქართული ენა 中文
Subpage under development, new version coming soon!

Asunto: »7170 managers in Sokker!

2016-01-03 21:33:43
Poey para el pupe
No problem here, so maybe your internet connection?
2016-01-03 21:41:45
it's working now, but for about 1.5 hour it was extremely lagging
2016-01-03 21:42:35
Too many users were watching their games?
2016-01-03 21:43:23
probably:P
2016-01-03 21:48:32
In my opinion sokker, as a software product, has already died when internet connectivity became highly available on mobile devices. The users moved quite fast from desktop users to mobile users. This created a new type of user, which needs short-time response for his actions. Old users are not affected by this, as we are already familiar with the game, and know what to expect.

But to retain a new users, sokker should be able to allow a user to arrange a match and set-up the tactics in a single average-length mobile session. In the current setup this is impossible for a new user. Ideally, the new user will also be able to view the game in the same session :). And that would be a new game.

The decreasing number of users is not something that has to do with greg, commercials or design. Evolution made the game irrelevant in today's world. And in my opinion greg took the right business decision: don't invest anything in it, and pull the plug the moment it becomes unprofitable. So until there is enough revenue to pay for the servers we're safe (I guess around 50 plus payers are enough to keep the game going)

I don't think the adds before the game are the cause for so many users leaving. It just rushed the decision for the ones which would have left anyway in the next months. I can see that most of the users which complained when they were introduced, are still playing today. This was just another way to get more revenue from google adds. As I said, those users would have left anyway soon. This is also normal, people get other priorities, playing a game until you retire is not one of them :). (one friend which started playing the same day as me, sent his first born to school this autumn, just to put it into perspective)
As a curiosity: does anyone have a statistic of the average in-game age of active users? Is above 4 years?

@Poey: I'm not a fatalist, or wish sokker to die. This is the only online game I played, and I think I'll ever play, simply because is so slow and is the only way to fit in my schedule. But think about it: it was designed more than 10 years ago. How many games from the same period are not bleeding active users?
I also see that you're a manager since 2007. Think about how connected to the internet you were back then, and how are you now.
2016-01-03 21:56:47
el pupe para Poey
No problem here, so maybe your internet connection?

No, lol, ping to google was as usual.
now it's ok again.
2016-01-03 22:05:19
So until there is enough revenue to pay for the servers we're safe (I guess around 50 plus payers are enough to keep the game going)

Well, then Sokker will be online for years to come, because only in small Estonia there currently are 22 Plus users.

2013-11-24 22:14:39 there were 2476 paying customers. (6 months before that number was around +400 bigger) I wonder, how does this number look now? In Estonia, fe we had 27 Plus users back then. If this number still is similar, then Greg and co should get more than enough income.
(editado)
2016-01-03 22:05:26
Poey para booghy
I understand.
Still i think this is the best sokker ( also soccer) manager there is.
In my opinion there is no better one.
For example Hattrick is worse if you play Sokker.
(editado)
2016-01-03 22:05:39
And in my opinion greg took the right business decision: don't invest anything in it, and pull the plug the moment it becomes unprofitable.

I agree, the moment to invest time and assetts in sokker was between 2006 and 2009. Since 2012 it was pointless.

Another good decision was to use the game engine and match engine to create a mobile game. The problem is that he didn't seem to know the market and due to poor design and bad decisions [for example making it a pay-to-play game] it turned out to be a pure waste of time and money.
2016-01-03 22:42:27
This created a new type of user, which needs short-time response for his actions.

This is something I tried to say before.

(I guess around 50 plus payers are enough to keep the game going)

We can shut down the online game, greg could make the board game and he could have all his remaining users around :P
(editado)
2016-01-03 23:30:38
this the only online game for me also,slow playing style it also fits to my free time ,i only regret that developers changed the junior school in a wrong way, less intuitive and boring to follow ,changed the match engine,old one (i mean the very old one) was much more spectacular and fun to watch,old bugs are still here and never fixed,litlle improvements are comming to slow etc.
2016-01-04 02:27:53


the antidote
2016-01-04 12:36:32
Don Sal para *ady*
+1
2016-01-04 14:36:41
doru para Poey
i had the same problem. there is someone else fault but sokker site, allways?
internet speed

(editado)
2016-01-04 20:14:37
Telling Sokker dies a thousands times is not helping.

+1
2016-01-04 20:21:04
changed the match engine,old one (i mean the very old one) was much more spectacular and fun to watch

Yeh, always the same kind of attacks, always long passes, keepers with low skills scoring own goals and matches without surprising results as the winner was 99.9% of the times the stongest team almost regardless what tactic was used .. very good that old ME ;)

And about junior school, that is a matter of taste. I like the less predictable part of it right now.