Subpage under development, new version coming soon!
Asunto: New NTDB Database
De Generaal para
barndog [del]
Manda Chuva, can all players in the NTDB get an age update ?
Thanks
Thanks
De Generaal, you can do it yourself.
In the last season after you asked me it, I added a new features that allow anyone to update age, injuries, transfer status, cards, value and wage at any time, including after the season update.
Please, look for the Update option in the menu, choose your filters and ask for update.
After that, you can see the value and form mouseovering the player. The player age is visible in the table. Injuries, TL and cards are shown as a little image after the player name. Also, players with good form are shown green and those without good form in red. Also, after updating, you'll notice the possibility to send sk@ to the first and actual owner of each player.
If you have some doubts in how doind it, just look in the Help Videos.
In the last season after you asked me it, I added a new features that allow anyone to update age, injuries, transfer status, cards, value and wage at any time, including after the season update.
Please, look for the Update option in the menu, choose your filters and ask for update.
After that, you can see the value and form mouseovering the player. The player age is visible in the table. Injuries, TL and cards are shown as a little image after the player name. Also, players with good form are shown green and those without good form in red. Also, after updating, you'll notice the possibility to send sk@ to the first and actual owner of each player.
If you have some doubts in how doind it, just look in the Help Videos.
barndog, I started the changes for the new skill. The database is also ready for use it.
I need just to confirm with meraner, how is he thinking to implement it in FireSokker. If he agree with the index 18 for the skill, so I'll update the others pages. I'll also need to do some little changes for the skill graphs, but it's also simple.
The problem now is just to well define how will this work. Mainly because sk doesn't reconize this 18 as value.
I need just to confirm with meraner, how is he thinking to implement it in FireSokker. If he agree with the index 18 for the skill, so I'll update the others pages. I'll also need to do some little changes for the skill graphs, but it's also simple.
The problem now is just to well define how will this work. Mainly because sk doesn't reconize this 18 as value.
Russian user agemiz noticed that the features involving the automatic update are no longer working. I'll fix it very soon.
agemiz:
Very thanks for your feedback. I'll check what got wrong when changing from PHP4 to PHP5 (did it some days ago).
I'll need to add a little conversor in order to read the old PHP XML classes using PHP5 or simple rewrite some parts of the code.
agemiz:
Very thanks for your feedback. I'll check what got wrong when changing from PHP4 to PHP5 (did it some days ago).
I'll need to add a little conversor in order to read the old PHP XML classes using PHP5 or simple rewrite some parts of the code.
When I click the flag beneath the player name (I have FireSokker installed) I get to the NTDB plugin. However, the player skills are not added to the table - what do I do then? (the top 3 rows and country are correct with data)
Your language is probably not supported by the FireSokker Extension.
Could you please, try to change to English and try again?
This extension converts all data to numbers and the NTDB just convert numbers to text again. If the language is not supported by the NTDB, so English is taken by default.
Could you try and post again with results? Thanks. If language is really not supported, so, contact the user meraner, please.
Could you please, try to change to English and try again?
This extension converts all data to numbers and the NTDB just convert numbers to text again. If the language is not supported by the NTDB, so English is taken by default.
Could you try and post again with results? Thanks. If language is really not supported, so, contact the user meraner, please.
Using English instead it worked perfectly - thanks! :-)
Thanks for all you guys with your suggestions :
Some changes to the NTDB:
- corrected the bug with form and age updater: you all can now update automatically your player age, value, wage, cards, tl, injuries, first owner, current owner;
- added some new countries because of first elections: Cuba, Luxembourg and some others;
- added the new super divine skill with index 18. FireSokker will also work like that;
Please, help us to make NTDB better. Contact me and help translating the NTDB to your language too or correcting some still not translated words.
Save this file to TXT using UTF8 encoding
@Lazlo: please, contact meraner and help him with your translation too.
(editado)
Some changes to the NTDB:
- corrected the bug with form and age updater: you all can now update automatically your player age, value, wage, cards, tl, injuries, first owner, current owner;
- added some new countries because of first elections: Cuba, Luxembourg and some others;
- added the new super divine skill with index 18. FireSokker will also work like that;
Please, help us to make NTDB better. Contact me and help translating the NTDB to your language too or correcting some still not translated words.
Save this file to TXT using UTF8 encoding
@Lazlo: please, contact meraner and help him with your translation too.
(editado)
hey manda. I have created a user at the lowest level and have assigned them to the U21 squad. However when they log in they see all the players in the dbase not just the u21s. can this be fixed to not show any players when you login at first?
Hi,
Could you create 2 temp accounts?
Main Assistant and Junior Assistant and send me the user by sk@ please? Like that I can check it.
Are you sure this staff member have a squad assigned to him? By default, if no squad is assigned to someone, this person can see all players. This would not occur if the member have at least one squad.
Could you create 2 temp accounts?
Main Assistant and Junior Assistant and send me the user by sk@ please? Like that I can check it.
Are you sure this staff member have a squad assigned to him? By default, if no squad is assigned to someone, this person can see all players. This would not occur if the member have at least one squad.
this is a message to all.
Age factor - can someone explain this to me please? Especially for U21s players?
Same with tolerance.
Primary skills - if i say do for pms pm 9 passing 9, i then create a def u21 which has def 9 passing 9.
A player comes along with passing 9, pm 9 and defense 9 - what area would he be put into?
Thanks
Age factor - can someone explain this to me please? Especially for U21s players?
Same with tolerance.
Primary skills - if i say do for pms pm 9 passing 9, i then create a def u21 which has def 9 passing 9.
A player comes along with passing 9, pm 9 and defense 9 - what area would he be put into?
Thanks
Age factor: increase the skill before checking the requirements by the coefficient. The new value is not stored, it's just used for requirements checking. Only used for 20 and younger players.
Age: 19, Factor: 10%, Skill: 10 -> SkillPotential = 10 * (1 + (21-19) * 10%) = 10 * 120% = 12
If requirements is 11, so the player is accepted even before having skill level of 11.
Tolerance: increase the skill before checking the requirements. Used for any players, not dependent of age.
Skill: 10, Factor: 20% -> SkillCorrected = 10 * (1 + 20%) = 12
If the requirements is 11, the player is accepted. It's important when you want to keep the player in the DB but you don't want to see them on the Main Players page. The Update Position Tool don't use the skill correction, so, these players are kept out of the main list.
Your 9/ 9/ 9 player will be set according:
- If the player is 21y, so no age factor will be used. In this case, the player fits equally MID and DEFU21 requirements. Will be used the first recorded requirement. If you consider also secondary skills, it's almost impossible to occur.
- If the player is older than 21y, so the U21 requirement won't be checked and he'll be put into the MID position.
- If the player in younger than 21y and you have set a different age factor for MID and DEFU21 requirements, so the higher factor will generate higher calculated skills and so, define the best position. Perhaps you'll think that the age factor is more important to MIDs than to DEFs.
(editado)
Age: 19, Factor: 10%, Skill: 10 -> SkillPotential = 10 * (1 + (21-19) * 10%) = 10 * 120% = 12
If requirements is 11, so the player is accepted even before having skill level of 11.
Tolerance: increase the skill before checking the requirements. Used for any players, not dependent of age.
Skill: 10, Factor: 20% -> SkillCorrected = 10 * (1 + 20%) = 12
If the requirements is 11, the player is accepted. It's important when you want to keep the player in the DB but you don't want to see them on the Main Players page. The Update Position Tool don't use the skill correction, so, these players are kept out of the main list.
Your 9/ 9/ 9 player will be set according:
- If the player is 21y, so no age factor will be used. In this case, the player fits equally MID and DEFU21 requirements. Will be used the first recorded requirement. If you consider also secondary skills, it's almost impossible to occur.
- If the player is older than 21y, so the U21 requirement won't be checked and he'll be put into the MID position.
- If the player in younger than 21y and you have set a different age factor for MID and DEFU21 requirements, so the higher factor will generate higher calculated skills and so, define the best position. Perhaps you'll think that the age factor is more important to MIDs than to DEFs.
(editado)
The Icelandic database is up and running, thx!