Subpage under development, new version coming soon!
Asunto: NEWS Sokker- big changes are coming!
Wait till they introduce coach retirements. That will be hell of a change XD
and eliminate the friendlies on the promotion date as official, here they are happy removing
Marin Cabuşchin 18 adequate [6] outfield 34
so this one with decent talent will be 21 yo level divine xD
Insane changes...
so this one with decent talent will be 21 yo level divine xD
Insane changes...
Youth players definitely need to be age adjusted. Ages of youngsters should be adjusted taking into account the shortened season.
Anyone doesn't want to get 21 yo promoted player.
(editado)
Anyone doesn't want to get 21 yo promoted player.
(editado)
Raul to All
In past weeks we follow your feedback about training reform, especially training speed reduction.
We need to admit, that in current shape training algoritm is a bit to harsh for players, and probably reduced training speed to much.
In upcoming days/weeks we will work on some improvements, to make it better, and training will be accelerated. We will use few tools to improve it:
1. We will accelerate speed of training of low level skills and medium ones, but skills from the top of scale will remain hard to get - we belive, that it is good for the game in long term perspective, to avoid multidevine players, I hope you will agree on that. Low level skills will be trained even faster, than it was before our reform.
2. general training will be better (around 50% more effective than now, so it will be still quite low, but should generate higher number of additional pops of non-trained skills)
3. We will add one more skill (probably "galactic" one, between unearthly and devine - to make scale from 1-20). That point is more difficult and probably will be introduced a bit later.
We hope that proposed changes will be a good solution for current discontent, it will help to achieve our long term plan to make top sokker players more diversified, but with remaining training thursdays green and exciting for users.
In past weeks we follow your feedback about training reform, especially training speed reduction.
We need to admit, that in current shape training algoritm is a bit to harsh for players, and probably reduced training speed to much.
In upcoming days/weeks we will work on some improvements, to make it better, and training will be accelerated. We will use few tools to improve it:
1. We will accelerate speed of training of low level skills and medium ones, but skills from the top of scale will remain hard to get - we belive, that it is good for the game in long term perspective, to avoid multidevine players, I hope you will agree on that. Low level skills will be trained even faster, than it was before our reform.
2. general training will be better (around 50% more effective than now, so it will be still quite low, but should generate higher number of additional pops of non-trained skills)
3. We will add one more skill (probably "galactic" one, between unearthly and devine - to make scale from 1-20). That point is more difficult and probably will be introduced a bit later.
We hope that proposed changes will be a good solution for current discontent, it will help to achieve our long term plan to make top sokker players more diversified, but with remaining training thursdays green and exciting for users.
This is the first time the devs are listening to us and it feels very good!
Thanks!!!!!!
Thanks!!!!!!
Good changes but it should've been done many weeks ago, there were signals from users at week 1 of new training that it's not working as intended, but still it was ignored for so long...
It's also possible that they knew what they've done, but weren't expecting such a negative reaction. Anyway the new idea seems fair and workable.
Only problem is that it will promote farm training for making money even more profitable because the young players will improve even faster, while "strong ambitious" teams that improve 24yo+ players will still be punished
It's also possible that they knew what they've done, but weren't expecting such a negative reaction. Anyway the new idea seems fair and workable.
Only problem is that it will promote farm training for making money even more profitable because the young players will improve even faster, while "strong ambitious" teams that improve 24yo+ players will still be punished
We will see how the market shapes, but there will be more "middle level" players and less top level ones so it could mean that top guys will get even more expensive while middle level becomes cheaper so training into slower top levels will still be profitable, just less green each week.
so it could mean that top guys will get even more expensive
so will the material for top guys = young players who will train v. fast
you don't get a top 23yo prospect for a start out of air...
so will the material for top guys = young players who will train v. fast
you don't get a top 23yo prospect for a start out of air...
We will accelerate speed of training of low level skills and medium ones
This is good, but devil is in details!
What is a low skill level? 4 or 9?
What is "medium"? 9 or 13?
This is good, but devil is in details!
What is a low skill level? 4 or 9?
What is "medium"? 9 or 13?
Only problem is that it will promote farm training for making money even more profitable because the young players will improve even faster, while "strong ambitious" teams that improve 24yo+ players will still be punished
+1
+1