Subpage under development, new version coming soon!
Asunto: NEWS Sokker- big changes are coming!
You still can be more unlucky, because it still works as it was, only injuries are 10% shorter (but still be caught two time during match and possible even 3+ times although I have never saw such example)
The longest one I saw on old rules - 57 would be 51-52 now
edit: sorry minor correction - it was 67, not 57
(editado)
The longest one I saw on old rules - 57 would be 51-52 now
edit: sorry minor correction - it was 67, not 57
(editado)
It's a moron's rule to stack injuries on top of each other! My opinion...the largest one counts.
I don't even think they took that possibility into account when they were adding injuries to ME and it just stayed as it was for years.
Years from now, if the game will still exist and still be developed it will probably be fixed/changed.
Years from now, if the game will still exist and still be developed it will probably be fixed/changed.
The problem here is that "injury" is a really general concept: we should know what kind of injury the player has.
a) if the player had a knee injury, and in the game he injures the knee again, I would agree to stack one injury on top of the other: for sure the knee was less protected from agression because of the previous injury, so the damage should be worse.
b) if the player had a knee injury and the new injury is in the arm or the head or the hip or whatever, they shouldnt stack.
(editado)
a) if the player had a knee injury, and in the game he injures the knee again, I would agree to stack one injury on top of the other: for sure the knee was less protected from agression because of the previous injury, so the damage should be worse.
b) if the player had a knee injury and the new injury is in the arm or the head or the hip or whatever, they shouldnt stack.
(editado)
the a) would be ok if we would like to see game as a real as it can be, but it is dumb game-wise, single injury punishment is high enough
and even if I like the concept of player getting double or triple injury and due to 50+ or 100+ recovery time he ends up sacked, I don't see if it would serve any purpose for the game
and even if I like the concept of player getting double or triple injury and due to 50+ or 100+ recovery time he ends up sacked, I don't see if it would serve any purpose for the game
the player was injured on his team, so everything is fine, where are those who were happy because they put the NT games in arcade mode, thinking that this is how the problem was solved?
does NT player get training from NT game, they delete that from friendly games same as enjory but what about qualificationn game, they left enjory becouse I get one but didnt get training for another player who plays yesterday NT match?
Check players position on pitch and in training tab. If everything is ok he should get training from nt quali match.
Ofcourse player doesnt get training on thursdays update with injury bigger than 7 days.
You mean Velibor Trobok [37254381] playing yesterday as GK and injured for 4 (?) days.
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Ofcourse player doesnt get training on thursdays update with injury bigger than 7 days.
You mean Velibor Trobok [37254381] playing yesterday as GK and injured for 4 (?) days.
(editado)
Yes I know that player dont get training if he is injured, no Trobok was injured before in NT games on 15 days.
You have right in NT games he played another position becouse that I cant se int. training, thx I can't get used to it :D
You have right in NT games he played another position becouse that I cant se int. training, thx I can't get used to it :D
you realise that there is more than one problem, or is that beyond your mental capabilities?
I do not need to offend to respond to another person, but if you did not understand the message that I want to give, sad for you. I think that not even with pears and apples would it work
Dev Diary 68 - Changes, fixes, plans.
Welcome back after some break. In today's material, I'll talk a bit about the current changes and improvements, reveal some future plans share the new look of the club's homepage. I kindly invite you to read the article below.
CHANGES AND RECENT IMPROVEMENTS:
Declines in the skills of senior players.
For a number of seasons you have raised objections to Sunday skill adjustments for senior players, arguing that it was impossible to react and possibly replace a player in such a short period. With this in mind, we have moved the skills review to Thursday, so that all skills changes (both drops and increases) occur on the same day. There has been a bit of concern as to for sure the drops are now not happening twice a week. Let me clarify, not only do they not, but the last Sunday before the change was free of drops. With this change, the skill reports and charts should work better.
Injuries.
Finally, the player injury issues were resolved. As we know, there was a point during the implementation of the changes where players, despite being injured during a match, were not excluded from further games - as in arcade matches. We guess that this was the bug you were most pleased about, but it had to be removed. Injuries now work as planned, which means:
Injuries will remain active if players have suffered them in:
- League games,
- National cups,
- Friendly club matches,
- Champions League matches,
- National Teams official games.
Injury-free matches:.
- National Teams friendly ganes,
- Arcade matches.
Please note that appearances in injury-free games do not affect the training efficiency calculation.
Minor fixes:.
- If we're already talking about arcade matches - we've also removed the other effects of these games. They no longer affect either the club ranking or the tactical discipline of the players,
- We have improved the player stats accounting - until now, if a player came in from the bench and had no contact with the ball, the match was not counted for his stats,
- We have fixed a bug that did not allow to put some results (ex. 0-0) in the game studio Prediction(s) and comments,
- In the line-up selection menu, we have improved the functionality of the "view" button, which did not work if two tactics were set up,
- In the squad table view, we added the possibility to expand "tactical discipline" into "teamwork" and "experience".
NEW LOOK OF CLUB HOME SITE:
We are still working on the new design of the club website. It's not 100% ready yet and we're still giving ourselves some time to tweak it, but you can take a look here already:
https://sokker.org/pl/app/my-club/.
A QUICK SHOT ABOUT THE PLANS:
Financial reform.
It is easy to see that shortening the season while accumulating matches has significantly affected the economics of the game. Instead of 7 "home" games in 16 weeks, we have 11 such games in 13 weeks. In addition, pre-season bonuses fall more often. So far, we have not interfered in any way and are observing the effects. After this period of observation, we are now sure that a reaction is necessary and are considering various scenarios. The most likely ones are:
- an adjustment in the number of fans willing to come to the stadium,
- increasing the weekly salaries of top players (we note that teams in the higher leagues have benefited the most, so the adjustment should remove this advantage),
- an increase in certain fees and/or taxes.
Managing players from abandoned teams.
To date, there are no clear and standardised rules relating to the players remaining in the squads of teams whose owners have been removed from the game. The practice is to put players who are members of national teams on the transfer list in such a situation. This is possible after reporting to the administrator and his ad hoc action. This is not an optimal model - first of all because it is not equal for everyone. It happens at various points during the season, with the result that sometimes a strong team without an owner beats some of its opponents and is sold out before meeting the next ones, We want to avoid such situations, so in the perspective of a few seasons, rules will be developed to introduce automatic player listing, eliminating any participation of administrators and arbitrary decisions, And there will also be specific 'transfer window' periods during the season, when such listings will take place.
We hope that, in addition to standardising the rules, the introduction of "transfer windows" can be an interesting add-on for many users during (for example) the mid-season break.
(editado)
Welcome back after some break. In today's material, I'll talk a bit about the current changes and improvements, reveal some future plans share the new look of the club's homepage. I kindly invite you to read the article below.
CHANGES AND RECENT IMPROVEMENTS:
Declines in the skills of senior players.
For a number of seasons you have raised objections to Sunday skill adjustments for senior players, arguing that it was impossible to react and possibly replace a player in such a short period. With this in mind, we have moved the skills review to Thursday, so that all skills changes (both drops and increases) occur on the same day. There has been a bit of concern as to for sure the drops are now not happening twice a week. Let me clarify, not only do they not, but the last Sunday before the change was free of drops. With this change, the skill reports and charts should work better.
Injuries.
Finally, the player injury issues were resolved. As we know, there was a point during the implementation of the changes where players, despite being injured during a match, were not excluded from further games - as in arcade matches. We guess that this was the bug you were most pleased about, but it had to be removed. Injuries now work as planned, which means:
Injuries will remain active if players have suffered them in:
- League games,
- National cups,
- Friendly club matches,
- Champions League matches,
- National Teams official games.
Injury-free matches:.
- National Teams friendly ganes,
- Arcade matches.
Please note that appearances in injury-free games do not affect the training efficiency calculation.
Minor fixes:.
- If we're already talking about arcade matches - we've also removed the other effects of these games. They no longer affect either the club ranking or the tactical discipline of the players,
- We have improved the player stats accounting - until now, if a player came in from the bench and had no contact with the ball, the match was not counted for his stats,
- We have fixed a bug that did not allow to put some results (ex. 0-0) in the game studio Prediction(s) and comments,
- In the line-up selection menu, we have improved the functionality of the "view" button, which did not work if two tactics were set up,
- In the squad table view, we added the possibility to expand "tactical discipline" into "teamwork" and "experience".
NEW LOOK OF CLUB HOME SITE:
We are still working on the new design of the club website. It's not 100% ready yet and we're still giving ourselves some time to tweak it, but you can take a look here already:
https://sokker.org/pl/app/my-club/.
A QUICK SHOT ABOUT THE PLANS:
Financial reform.
It is easy to see that shortening the season while accumulating matches has significantly affected the economics of the game. Instead of 7 "home" games in 16 weeks, we have 11 such games in 13 weeks. In addition, pre-season bonuses fall more often. So far, we have not interfered in any way and are observing the effects. After this period of observation, we are now sure that a reaction is necessary and are considering various scenarios. The most likely ones are:
- an adjustment in the number of fans willing to come to the stadium,
- increasing the weekly salaries of top players (we note that teams in the higher leagues have benefited the most, so the adjustment should remove this advantage),
- an increase in certain fees and/or taxes.
Managing players from abandoned teams.
To date, there are no clear and standardised rules relating to the players remaining in the squads of teams whose owners have been removed from the game. The practice is to put players who are members of national teams on the transfer list in such a situation. This is possible after reporting to the administrator and his ad hoc action. This is not an optimal model - first of all because it is not equal for everyone. It happens at various points during the season, with the result that sometimes a strong team without an owner beats some of its opponents and is sold out before meeting the next ones, We want to avoid such situations, so in the perspective of a few seasons, rules will be developed to introduce automatic player listing, eliminating any participation of administrators and arbitrary decisions, And there will also be specific 'transfer window' periods during the season, when such listings will take place.
We hope that, in addition to standardising the rules, the introduction of "transfer windows" can be an interesting add-on for many users during (for example) the mid-season break.
(editado)
As always horrible changes for new teams and non Polish users