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Asunto: NEWS Sokker- big changes are coming!

2023-02-15 18:37:11
Also if teams are able to train all squad, then competition will be more interesting. From my point of vue i wouldn't hesitate to put a competitive starting 11 if my expensive players would get training too. Atm it's like either you train young players for making money and that penalize you in league standings or you play with good players and you will lose money in the long run.

Definitely it's more logic as well to train 20 players instead of 10 :D
2023-02-15 20:14:48
Definitely it's more logic as well to train 20 players instead of 10 :D
In most cases it might be, be it 20, 30 or 33 or all, but in this game it definitely is not.
10 is the maximum possible number of training players for game like this to still be logic. 11 would mean that one can train the whole starting 11 which would be illogical game-wise. And 20 would be just stupid. Imagine these Ekstraklasa teams being possible to train 20 players - they would use 15 of them for playing, 5 for profit to get even in the long run and that run would be buying the best and most expensive players. These teams would be unbeatable for lower league ones.
Games needs difficulty level higher than "for kids" to be playable for adults. And current difficulty level in this game is rather low, barely above the for-kids border. If You want stupid mobile game for crying kids just choose such game to play. Hope this game wont turn into such.
2023-02-15 21:32:14
Forget about the number. It was an example. Make it 15 if you want. Do you call 10 trainable players and youth farming game difficulty and fun ?
With your logic first came first served and wins forever if all players in teams squad were trainable.

Tell me how is it different with 10 training slots right now?
If a manager decides to make money he'll make money anyways. Everybody has their own style in all of this. But limiting players for training slots, is this the way?

Teams who are winning they win for a reason in current system or any other systems created after.
2023-02-15 21:41:52
Imagine these Ekstraklasa teams being possible to train 20 players - they would use 15 of them for playing, 5 for profit to get even in the long run and that run would be buying the best and most expensive players. These teams would be unbeatable for lower league ones.

If an average team wants to play top level, they can with your example then train 20 players and make money to reach top level leagues :-))
2023-02-15 21:46:39
Tell me how is it different with 10 training slots right now?

you seriously don't understand that there are many teams with 100 000 000 euro in their account here than can easily train 20 strong young players or even 30 if that would be possible? and that it would make it even easier for them to make money on training + it would further limit the access to decent youths for teams with less money? Now there's a limit of young players that a rich team needs [max 10], if you improve that limit to 30, then each such team will suddenly want 10 more or 20 more good youths - and they will have the money to get them on the market.

if you can make 100k on a player then a rich/trading team will make 1 million, 2 milion or 5 million in same time
2023-02-15 21:51:24
More reasons for each team to open youth academy then ;)
2023-02-15 21:56:50
Do you call 10 trainable players and youth farming game difficulty and fun ?
You can play sokker in many ways now. If You want farm youngsters, You can. It's stupid choice from my point of view, but You can do this. And it's ok for me, even if I do not agree with Your choice of the way You play this game.

But limiting players for training slots, is this the way?
It's just good for the game. Limiting training slots is important to maintain the game difficulty in a long term. And I think it also let's some users play in different way, e.g. you can buy superb players for a many millions but in long run You will be losing money or You can buy just good players for less millions but Your team will be slightly worse "on paper" that the team with superb players, however You won't be losing money or You will but much slower. If number of training slots would be higher that second way of playing game would disappear or almost disappear. Also, I think that if the number of training slots isn't too high it creates market movement.
2023-02-15 22:02:10
What you just described is how economy works and will work. Big whales will always have power to buy better players. 100M budget team will have better players anyways and 10M budget team will have worse, normal. It's also known fact that with 1M it's easier to make money than with 100 bucks.
2023-02-15 22:07:40
Why do you think it will disappear? Again there are always different ways of building up team and wealth with or without 10 slots restriction.

You can always go with let's say 30 players 17 YO train and sell them. Those who are addicted to the TL can still buy and sell, nothing will pretty much change.

What could impact transfers market is, some kind of limitations, example: Number of players that can be bought within certain mount of time, that's the only way you can regulate market activity. Training slots 10 or 60 doesn't really matter. Game difficulty wise it's still there with or without 10 training slots. Just saying.
2023-02-15 22:10:34
What you just described is how economy works and will work

what you propose is changing how the in-game economy and training/improvement patterns work

and that would be a change good for big teams and bad for small teams, you just don't understand that because you see it only from your small-team perspective, looking only at positives
2023-02-15 22:16:10
That's called healthy discussion.

Okay, what if the ''big team'' has bought 15 or 20 very good players? What will happen then?
At some point they won't buy any new players. And training slots numbers don't affect anyhow salaries. If a team decides to buy 3 TOP foalies or any other type of players they will have to pay their salaries as well. There's always a way to make it difficult. But trying to find the right balance via training system is wrong (in my opinion)
2023-02-15 22:24:17
Okay, what if the ''big team'' has bought 15 or 20 very good players?

then these extra 10/15/20 for each big team can't be bought by smaller teams = small teams have to train and make money on worse youths

that's limiting the access for hundreds or thousands of youths to smaller teams, moving them even further in the pecking order

also, then top teams can train BOTH top 23-27yo that they use in league AND 10 strong youths = they would keep their team value or improve it all the time at the same time limiting the possibility to be caught by small teams

At some point they won't buy any new players.

doesn't matter, number of decent youths is limited and you can't produce more of them than now

you allow people to make use of more youths = they will get more youths = the difference between weak and strong will be greater than now

If a team decides to buy 3 TOP foalies or any other type of players they will have to pay their salaries as well.

you don't make money on buying 3 goalies so nobody would do that
anyway, strong/rich teams got so because they know the system and the game very well, they make money not lose it, if you give them more options to improve - they will simply improve and get stronger/richer than now

I've spent around 90m euro only on my youths (it would be more but I got bored and got 3 average ones)
give me ten more spots for training - I will gladly spend the 80m euro I still have on my account on them
(editado)
2023-02-15 22:32:33
This all can be seen in many ways. I'd probably open a youth academy as it would make sense to have one then.

I think if you were trying to get and fill in the ''20 spots'' (example) then you will have difficulties on the market to find them at least atm.

Anyways market would react in appropriate manner to any changes. But thanks for your opinions.
2023-02-15 22:41:44
This all can be seen in many ways. I'd probably open a youth academy as it would make sense to have one then.

see, you don't really know the game yet if you think opening a youth academy would solve this problem for smaller teams

think if you were trying to get and fill in the ''20 spots'' (example) then you will have difficulties on the market to find them at least atm.

no, I wouldn't have a problem with filling 20 spots or 30 spots because I have lots of resources.
but people who have much less money would have lots of problems with getting even 10 decent youths - rich teams would buy they players that they would usually get. that's the whole point why it would be bad.

and if you think that NOW it's hard to get good youths then good luck with increasing the demand by 2-3 times...

Anyways market would react in appropriate manner to any changes.



no, the market would not react in appropriate manner, because it has a limited supply and you want to increase the demand by 2-3 times
(editado)
2023-02-15 22:43:04
what you propose is changing how the in-game economy and training/improvement patterns work

But the change from 1 to 2 matches each week and the change from 16 to 13 week seasons didn't?
Also the training system just changed too, from being able to train 33 players on pace to 10.

Fact is that formation training is rubbish and has actually no purpose.
I would change formation training in a way it prevents players from dropping in skills on older ages up to 37 or so.
My opinion, for having a good balance in the training / sportive ratio is to make 11 advanced training spots and 11 formation training spots.

Let the advanced training players receive 100% training for the selected skill + 10% on the other skills when having 100% intensity, build up from the matches played.
Let the formation training players receive 0% training on the selected skill + 30% on the other skills when having 100% intensity, build up from the matches played.

This way you can choose to set young players to boost 1 skill fast OR train all skills triple as fast, but without 1 boost skill.
Also, for older players, you can choose to boost a skill with advanced training to make him improve it a level, or to maintain his skills with formation training, preventing him to drop in skills.

Now the formation training trains the selected skill for 20% and the rest for 10%, which is 80% less than advanced training but equal to all other skills.
IMO advanced training is a specialisation training, but formation training is actual training.

It's a perfect way to train young players on all skills equally, but still fast enough for them to build up their skills to be able to play on higher level without having players with double divine pace/def combo with poor and weak sideskills. It's totally illogical from a strategic point of view.

Maybe a good addition to the game should be the introduction of real time skill ceilings.
From a certain point in the player's carreer and depending on the position the player most often plays on the field, a skill ceiling may occur, indicating the player will not rise in that particular skill anymore.
But for this to make sence to implement, the restriction of def, pm and striker training must be withdrawn, cause they don't, never did and never will make sence.
But the skill ceiling will do this in-game, so there will no longer be any need for this restriction to stay in the game.

How exactly the skill ceiling needs to be written in or calculated is a matter that needs further thought, but for sure it will prevent multi divine players to exist, rather for more complete players with a certain amount of specialisations, which will play much better in the current ME.
2023-02-15 22:45:45
But the change from 1 to 2 matches each week and the change from 16 to 13 week seasons didn't?

of course it did
that's why we have an inflation now and that's why young players are visibly weaker in each next generation

so I don't get your point

Also the training system just changed too, from being able to train 33 players on pace to 10.

the 33 was a part time thing

max was 22, but there was also limit to 9-10

rest of the post is off-topic from what we're talking about