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Asunto: »General Questions

2022-04-26 23:51:43
I don't understand why someone would disagree that it's not stupid.

Lol...you just did :-))
But let's keep this topic for the questions and make the discussions in the NEWS Sokker - big changes are coming topic.
2022-04-27 01:03:59
Damn :p.
2022-04-27 10:34:32
He means - if all skills will train with the same efficiency for all positions (for example - passing to defs or striking to mids). As far as is known from announcements, the answer is no, the restrictions stays.

So we have to keep placing players in the wrong department to optimize secondary skills training.
A bit of disappointment...
:-(
2022-04-27 11:35:56
It hasn't been exactly confirmed, but in one of the earlier dev diaries was mentioned this:
11. Stamina training needs to be reworked a bit. The other training rules remains unchanged.
2022-04-27 20:20:00
Q:

As mentioned in Strus official announcement, there will be ability to train different skills for different positions in advance training.
Do I understand correctly, that you will be able to train like this:
2 Goalkeepers - goalkeeping skill
5 Defenders - Defence skill
3 Strikers - striking skill?

All training efficiency mostly depends on main coach skills and minutes payed in exact trained position?
Thanks for an answer.
2022-04-27 21:51:29
Yes, that's correct.
2022-04-27 23:25:21
Wow if this information is correct, it would change the market of goalkeepers dramatically!
2022-04-27 23:34:55
Wow if this information is correct, it would kill the market of all players!
2022-04-27 23:40:08
How?
2022-04-27 23:43:08
Dtox9 para el pupe
It doesn't, because you're going to need double the amount of players, for your team not to be killed by injuries completely.
So the market will still be a valuable asset of the game.
Also, you're only able to train 10 players out of a probably bigger team of at least 22 players.

fornado: ''Wow if this information is correct, it would change the market of goalkeepers dramatically!''

Not really, because lots of managers won't still be able to train GK, because of the monstrous wage of your coach + the fact you're going to need an unearthly coach for that!
Also...coaches will be reworked to where they are going to be able to reach divine coaching levels! So even more expensive then...
2022-04-27 23:45:41
+1
2022-04-28 02:38:00
Excuse me, maybe this is not the appropriate place, but I want to express my total disagreement with the injuries, I read or at least understood that the days were going to drop in the new season but it is the last straw that I have 3 injured on my team, A young striker has just been recovering and then my goalkeeper was injured for more than 15 days and today a 30-year-old defender for 22 days, I mean 22 days is too much, please do something.
2022-04-28 17:14:55
isvar para Insta
The main question:
how the minutes in advance training count?
so a guy with 90 min training has 1 full train?
a guy with 180 min has 2 full train? 1,1 training?
a guy with 270 min?

I do not understand why only 10 training slots, it makes sense for me 22 training slots. Why? (second question) Are these 10 slots a "final design decision" or you are thinking in changing these in a future?

I ask about slot number because, a "newbie" gamer will only get 11 players, play with these (and perhaps some more for injuries) and stuck with these. And a friendly could be not used (or used with 10 players in a corner for injuries). It's the optimal strategy (one extra player per position perhaps to prevent injuries and/or rotating training and no more)..

33 training positiones (11 per match) and only 10 slots for training. I think it's some overbooking in matches vs training.

I have read that the main coach will have the "weight" of the training, so optimal strategy will be a two or more divine skill training and crap on other. Assistants will be useful at last?.
And why too overcomplication? With this system, if minutes trained over 90 are low weighted, you can get same as choosing a skill for 10 players with tinkering in friendly for odd positions.
(it's not possible if training slot will be more, but with 10 is fairly simple get the result)

Do you think it's a risk of Minimal-squads for teams not in top leagues? i think it's the way it would happen because it has no sense to have more than 14-15 players.
2022-04-29 09:29:07
juytt para isvar
so a guy with 90 min training has 1 full train?

Yes, almost. You cannot have 2 full training. So 1 official match it's 90% of training. Like actually.

Are these 10 slots a "final design decision"
33 training positiones (11 per match) and only 10 slots for training.

Yes. And why ? Because its limit de specific training to 10. We can stil train the others (general training), theoretically 23. Nothing very different from now, or you misread the (current) rules.

And why too overcomplication?

Because at its base (currently) its already a stupid system. So devs are trying to design a system a little more flexible over the current system. Finally : overcomplication.

Do you think it's a risk of Minimal-squads for teams not in top leagues?

Its depend of what you call "risk". If you dont play too much challenge, like many farm teams actually, you dont need subs and manage a minimal squad at full training. Note that stadium income is now higher (2 officials/w), farm teams will not benefit from this new deal.
(editado)
2022-04-29 10:34:22
isvar para juytt
General training is not being like a residual one? (like a 10% of a "advanced training) Not worth of it.
I see that friendlies would be not played (only gives fatigue and injuries, not worth of it again). Unless fatigue and injuries will be dramatically cut in friendlies.

Farm teams would benefit equally from the deal. You only need a squad of 14 or similar and make rotation (insert 3 and drop 3 players). Not playing friendlies (for avoiding fatigue). And it's not said if fatigue works equal for all positions (same fatigue for a GK and for a MID?). And even making better results (because they train faster, so they can sell their players and take a new ones to train and getting better squad, this is money). The devs are doing things that a "common sense aproach" (having 22 players in a squad) will be a gamey-aproach (13-14 and full playing, selling, and redo).

And how many minutes will be a "full-train"?. 100? 135?. I think should be some kind of exponential, so 90 minutes will be the optimal spot.

And not, the training scope and the avaiability has changed radically. No more 22 speed training. And now is even possible to train 9 ATT. And you can do yourself your own position (the best change) so no need for that ATT because you cannot change your team training for making an ATT.
2022-05-02 08:59:04
Q : The state of form!
Will it be possible to manage the state of form?
I have a goalkeeper who continues inexorably to drop in value and I have no way of being able to stop this aspect and it harms performance by predicting an average of 2 goals every 4 shots.