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Asunto: Amount of fans at games

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2024-09-05 18:37:54
Yeah. I'm just realizing this first part now. It 'appears ' that as of now, the system penalizes better teams by setting the bar high, and if you reach it... it's like 50% happiness or whatever.

In my case this season, I was tasked with top half finish...I was listed 10th on the page ( half of my league basically got this expectation) and I overachieve and finish second in the league.

Fam happiness for the season fulfillment?

67%.

Lame.

Previous two seasons I was "brave fight" and almost always at 100%.

I have no issue with the expectation, but my issue is how happy my fan base was with my season. I doubt I'll finish second next season.
(editado)
2024-09-05 19:14:54
For me, both this season and last season, they expected me to finish at the top of the table, and I won the championship twice. I'm 100% on everything now, but how the hell does it help me?
If they don't fill a full stadium and I depend on the crowd of the opponent?
My opponents benefit from this more than I do... XD because when they play against me, there are a lot of fans in the stadium...
2024-09-06 09:27:15
Dtox9 para DIDIz
Imo the turnout of the fans should be divided into 90 / 10 for league games and 50/50 for cup and friendly games.
This means, 90% home attendance vs 10% visitor attendance. That way, IF you are running a succesful season, you are likely to near 90% of your attendance if your fanbase is big enough to cover the spots.
The distribution as it is now is just wrong on every level! You can play top, win everything and only get 1x near full stadium in a full season because of bad fanmood of your opponents.
With all respect, but I hate it when things are shifted towards ''real life simulation'', like trainer ages regulator from now on, but then attendance being ''influenced'' by opponent fan mood, while irl only a fraction of the visitor supporters will cover the stadium (+-10%)
2024-09-06 13:44:46
DIDIz para Dtox9
exactly
2024-09-06 15:22:33
+1
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