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Asunto: too many 3x/5x divines and such
So as the title suggests i believe the game greatly suffers from too many maxed out players. It is a problem that other games like Fifa already address and theres basically no players with 99 overalls all around.
All time bests like Thiery Henry etc have their rankings significantly lower then the max potential game wise.
This condition is necessary to maintain tactical gameplay, and uniqueness of the players themselves. Current sokker equilibrium represent this problem very accurately, as a great majority of top teams play nearly exact same tactics, plus their squad differences are driven mainly by transfer balance and not by what training they choose. This a a clear example of how abundant existance of 3xdivine wingers, strikers, defenders limits tactical variability and essentialy theres a great convergence to use same tactics too.
Sokker is absolutely dry in terms of player uniqueness, theres no Samuel Eto of the game, because every striker has divine pace, literally all best players are pretty much equal...
So I am trying to speculate what could change the situation for the better, and i got this idea
How about setting new cap for all skills as magical, but then each player has a hidden SKILL TALENT, which allows to train that player to divine in that particular skill (plus remove superdivine level, like it was before)
If nothing else is changed then theres would be even bigger problem of 5x magical players all around, so training speed for higher skills above incredible should be slowed down significantly too.
its is absurd that now you can take any talented 16yo and make it 2x divine defender with an ease
Added by JensenElla: Plops from magical skill would bring old players down much quicker, as there's way too many old superstars around now too
what do you think?
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All time bests like Thiery Henry etc have their rankings significantly lower then the max potential game wise.
This condition is necessary to maintain tactical gameplay, and uniqueness of the players themselves. Current sokker equilibrium represent this problem very accurately, as a great majority of top teams play nearly exact same tactics, plus their squad differences are driven mainly by transfer balance and not by what training they choose. This a a clear example of how abundant existance of 3xdivine wingers, strikers, defenders limits tactical variability and essentialy theres a great convergence to use same tactics too.
Sokker is absolutely dry in terms of player uniqueness, theres no Samuel Eto of the game, because every striker has divine pace, literally all best players are pretty much equal...
So I am trying to speculate what could change the situation for the better, and i got this idea
How about setting new cap for all skills as magical, but then each player has a hidden SKILL TALENT, which allows to train that player to divine in that particular skill (plus remove superdivine level, like it was before)
If nothing else is changed then theres would be even bigger problem of 5x magical players all around, so training speed for higher skills above incredible should be slowed down significantly too.
its is absurd that now you can take any talented 16yo and make it 2x divine defender with an ease
Added by JensenElla: Plops from magical skill would bring old players down much quicker, as there's way too many old superstars around now too
what do you think?
(editado)
i think its not an issue training is only joy in the game adding more dealys will be insane especially for those targeting only NT player to train till long age
but thats exactly what it would target... Its not a delay on anything if you think about it. Magical skill is already top level performance in terms of the engine itself, theres no sacrifice in that regard. If its Maximum, that means you reach it around the same time...
but existance of those specialized (in 1 skill) players would bring way more tactical joy to the game...
Imagine you try to compose your team with divine level passers and divine level speed attackers (while all the rest of the skills are magical)
or divine technique team all around...
Then think about how much you would need to know extra about oponents in terms of scouting, what recent purchases they have made etc (maybe they bought new divine tech striker while he had only divine pace one before), so you need to adjust accordingly
you name it... tactical choices increase BIG time, compared to buying a regular ONE 4xdivine winger, couple of 3xdivine strikers...
but existance of those specialized (in 1 skill) players would bring way more tactical joy to the game...
Imagine you try to compose your team with divine level passers and divine level speed attackers (while all the rest of the skills are magical)
or divine technique team all around...
Then think about how much you would need to know extra about oponents in terms of scouting, what recent purchases they have made etc (maybe they bought new divine tech striker while he had only divine pace one before), so you need to adjust accordingly
you name it... tactical choices increase BIG time, compared to buying a regular ONE 4xdivine winger, couple of 3xdivine strikers...
all defenders in top leagues are 2x divine....
its absurd, all of them run at the same speed and defend equally :D
its absurd, all of them run at the same speed and defend equally :D
but youre skipping the point i made already...
which would be more tactical depth.... while you complain that only training is joy....
what im saying is that same principles, of low secondary skills being shit play would remain even with new magical cap
but other tactical depth would increase greatly, as Defending BASICS would change....
which would be more tactical depth.... while you complain that only training is joy....
what im saying is that same principles, of low secondary skills being shit play would remain even with new magical cap
but other tactical depth would increase greatly, as Defending BASICS would change....
Maybe just making one skill of every player (randomly chosen at the creation of the player and hidden) train a bit faster and the rest of skills a bit slower (nothing else) would move the game in that direction
Nobody would be forced to train the special skill more than the rest, but certainly it would pay off training each player taking into account that skill
Nobody would be forced to train the special skill more than the rest, but certainly it would pay off training each player taking into account that skill
so thats exact same result youre seeking for as i proposed... which i completely agree with
and I already thought about this option but theres problems with it compared to the above
if one skill trains faster than other, you taking away joy of training, which is WRONG
and I already thought about this option but theres problems with it compared to the above
if one skill trains faster than other, you taking away joy of training, which is WRONG
just think of a mess it would cause at early age training... too much disturbance, plus people would still push 2x divine defenders, it would not change a thing if its not capped,
which would result in lower secondary skills, pllus worse game overall... so its really bad option
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which would result in lower secondary skills, pllus worse game overall... so its really bad option
(editado)
Just touching on the same thing, Fifa game does not say that Thierry Henry is not one of the best,
but for their digital game evalution he gets shooting of 91... So just the same way magical skill in sokker could be that max level
I got a very simplified example of how players with maxed out skills ruin tactical choices and ruin tactical joy at the highest skill level
Say you got only two positions for your tactics
A
B
and you have two players to fill in those positions
scenario 1: both players are divine in playmaking and in passing
scenario 2: player John is magical playmaker and divine passer, while player Mark is divine playmaker and magical passer
under scenario 1 (which would be referring to current sokker state), there's is absolutely no difference whether John or Mark plays in position A or B, <<<--- sleepers game, no interest
under scenario 2, the will be people with various opinions on who should play A and who should play B, but thats exactly what a tactical depth would be.
and this is simplified to minimum, think of all the different positions and situations you have to cover as a manager, and how to bring tactical joy into the game.
but for their digital game evalution he gets shooting of 91... So just the same way magical skill in sokker could be that max level
I got a very simplified example of how players with maxed out skills ruin tactical choices and ruin tactical joy at the highest skill level
Say you got only two positions for your tactics
A
B
and you have two players to fill in those positions
scenario 1: both players are divine in playmaking and in passing
scenario 2: player John is magical playmaker and divine passer, while player Mark is divine playmaker and magical passer
under scenario 1 (which would be referring to current sokker state), there's is absolutely no difference whether John or Mark plays in position A or B, <<<--- sleepers game, no interest
under scenario 2, the will be people with various opinions on who should play A and who should play B, but thats exactly what a tactical depth would be.
and this is simplified to minimum, think of all the different positions and situations you have to cover as a manager, and how to bring tactical joy into the game.
I think someone told me recently that the switch to a shorter season should start to make these players rarer. I wasn't here when that switch happened so I don't know the timeframe for that change, but didnt it use to be 16 weeks and now we're down to 13? That's practically cutting out an entire season of training between 16-20.
Maybe it lowers overall skill sum somewhat, but if I'm aware training was changed after season change too.
In any case this would never stop every single defender being 2Xdivine
In any case this would never stop every single defender being 2Xdivine
If you listen carefully you can already hear kryzminator and borkos coming up with thoughts on how to deny this idea (((:
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You made it nearly two whole pages without a petty comment. Impressive ;)
Camus is correct about the training. Before the update it was a lot easier to get 3x Superdivine for example with focused training. You couldn't train as many players but the ones you did train got to higher levels and at a much younger age.
I would say that the idea that the game is just flush with 3/5x Divine players is a bit overstated. Certainly everything team isn't like this, probably the very top ones have all players like this. And the side skills are still introducing the variability you're looking for. A 2x defender with no passing or playmaking will make an ineffective wong back and you'll need to adjust to narrower formations for example.
And to throw in the realistic comment, there is a backlog of changes for 2/3 years so I suspect any suggestions bigger than 'please fox this page' will never even make it to the Devs ears.
Camus is correct about the training. Before the update it was a lot easier to get 3x Superdivine for example with focused training. You couldn't train as many players but the ones you did train got to higher levels and at a much younger age.
I would say that the idea that the game is just flush with 3/5x Divine players is a bit overstated. Certainly everything team isn't like this, probably the very top ones have all players like this. And the side skills are still introducing the variability you're looking for. A 2x defender with no passing or playmaking will make an ineffective wong back and you'll need to adjust to narrower formations for example.
And to throw in the realistic comment, there is a backlog of changes for 2/3 years so I suspect any suggestions bigger than 'please fox this page' will never even make it to the Devs ears.
Maybe adding one more level of skill (more than super divine) should help...
But I definitely don't want to make training slower
But I definitely don't want to make training slower
Maybe add one more skill level but limit player to one of these per player only? That would pretty much be what I wanted in the first place