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Asunto: too many 3x/5x divines and such
You see... We'll you don't see, so let me explain.
So when I said those drones are chinese or American I already knew it could be actually Turkish, but i made deliberate mistake so my sequent argument of settling that Turkish towards you is not an insult would be clear.
Now back to the insult, ure simply not my level, but that would be no insult if I was thinking I'm the only one here this way, and u got everyone else on ur side.
However needless to say I wouldn't even be trying to convince anyone if I thought I'm the only on this level.
So a hint of an insult is there we can follow up if you want.
So when I said those drones are chinese or American I already knew it could be actually Turkish, but i made deliberate mistake so my sequent argument of settling that Turkish towards you is not an insult would be clear.
Now back to the insult, ure simply not my level, but that would be no insult if I was thinking I'm the only one here this way, and u got everyone else on ur side.
However needless to say I wouldn't even be trying to convince anyone if I thought I'm the only on this level.
So a hint of an insult is there we can follow up if you want.
https://m.youtube.com/v/3jtl1fTccqs&pp=ygUNRGF2ZSBubyB3b3Jkcw%3D%3D
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Aw, that's nice, sounds like we're on the same level then. Only last week I visited a colleague at Galata Universitesi and helped him set up a few things.
Difference is that I don't make AI silly pictures to mock people.
Difference is that I don't make AI silly pictures to mock people.
About your concern devs are lowering the quality of juniors and shorter season. Also they were thinking on extra level
This may reduce the 5x divine but not much the strikers 3xdivine or GK s...
I think it is needed 2 thinks.
1. Some update on ME where players actually need these skills. For example, high PM on strikers. Also the actual ME gives the lower priority to MID, then the position with most skills is actually the less effective.
2. Change curve on training. Reduce difficulty for lower levels and increase in higher levels.
But these 2 might need to be combined
This is my opinion and I know it is not viable nowadays, but totally agree with you.. sk is more about having good enough players and crazy "random" effectiveness on scoring and not about set a tactic to create more options
Still we continue here
This may reduce the 5x divine but not much the strikers 3xdivine or GK s...
I think it is needed 2 thinks.
1. Some update on ME where players actually need these skills. For example, high PM on strikers. Also the actual ME gives the lower priority to MID, then the position with most skills is actually the less effective.
2. Change curve on training. Reduce difficulty for lower levels and increase in higher levels.
But these 2 might need to be combined
This is my opinion and I know it is not viable nowadays, but totally agree with you.. sk is more about having good enough players and crazy "random" effectiveness on scoring and not about set a tactic to create more options
Still we continue here
I think the issue of the topic is a matter of "game × real life". Only 8 skills to describe all soccer players in all positions is a way to a game to simplify.
I can think of at lot of mental, fisical and technical skills that describes a real soccer player. So they are actually unique. So if this game simplify this skills into 8 skills, players of the same position will look similar. There is no way to avoid that.
Including more skills has only two options. Making it more complex creating more skills that actually makes players behave different. Or just making more skills that are just different numbers, but the engine stays the same, they just sum the skills needed for the position.
Personally i would like more skills. With more complex or not. But it would require changes and i doubt i would be done.
Changes in training should be done in my opinion, to increase effect of training and make it more fast. Not slow. The game is already too slow. Incresing more skills to train or larger numbers to give it dinamic. And i dont even know why this 0-17 (18) levels. The interval 0-100 is more intuitive. Peoples mind is trained for 0-100 interval.
I can think of at lot of mental, fisical and technical skills that describes a real soccer player. So they are actually unique. So if this game simplify this skills into 8 skills, players of the same position will look similar. There is no way to avoid that.
Including more skills has only two options. Making it more complex creating more skills that actually makes players behave different. Or just making more skills that are just different numbers, but the engine stays the same, they just sum the skills needed for the position.
Personally i would like more skills. With more complex or not. But it would require changes and i doubt i would be done.
Changes in training should be done in my opinion, to increase effect of training and make it more fast. Not slow. The game is already too slow. Incresing more skills to train or larger numbers to give it dinamic. And i dont even know why this 0-17 (18) levels. The interval 0-100 is more intuitive. Peoples mind is trained for 0-100 interval.
To be honest I'd love 1-100 skills, I just think it would make things more interesting. It'd also make talent estimation a lot easier, which is I think why it won't happen.
Adding different skills is interesting, what skills?
I think for the moment I want to see how the game adjusts to the shorter seasons. That change was made 11 seasons ago so players from the longer seasons are still in the system.
Adding different skills is interesting, what skills?
I think for the moment I want to see how the game adjusts to the shorter seasons. That change was made 11 seasons ago so players from the longer seasons are still in the system.
It'd also make talent estimation a lot easier, which is I think why it won't happen.
Exactly. The game is designed for 0-17 levels. But our mind is trained for 0-100.
Adding different skills is interesting, what skills?
Think of a position and a i give you a lot o skills. Strikers for example. They need ball control to recieve the balls. Finishing from long distance, short distance. Aerial game, head. Those are all skills that differenciate players. And making them unique.
Lets say they double the skills and double the effect of training. Would it be more interesting to you?
O know none of this would happen. Not sugesting that. I just explaining that similar players is a consequence of simplifying all soccer players into only 8 skills.
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Exactly. The game is designed for 0-17 levels. But our mind is trained for 0-100.
Adding different skills is interesting, what skills?
Think of a position and a i give you a lot o skills. Strikers for example. They need ball control to recieve the balls. Finishing from long distance, short distance. Aerial game, head. Those are all skills that differenciate players. And making them unique.
Lets say they double the skills and double the effect of training. Would it be more interesting to you?
O know none of this would happen. Not sugesting that. I just explaining that similar players is a consequence of simplifying all soccer players into only 8 skills.
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Hattrick has special skills for the players as well as personal skills and temperamental too. They add skills (not to all the players) like good at heading the ball, unpredictability, powerful and attributes like leadership or bad/good characters, trustworthy or ready to start a fight.
Good idea for me as well to switch 1-100 skill set.
...unfortunately I do not agree with acceleration of training. To differentiate players mean that you should not give them the chance to reach maximum levels through training so if you accelerate training, players can reach TOP levels sooner and you can face the same situation as we have now.
So theoretically if you keep current training but you will implement more skills (or bigger scope of skills), then you will need to decide which skill you will train. Currently you can have 25-year player (ATT, GK, DEF) having TOP skills for their positions which should be very very rare cases.
...unfortunately I do not agree with acceleration of training. To differentiate players mean that you should not give them the chance to reach maximum levels through training so if you accelerate training, players can reach TOP levels sooner and you can face the same situation as we have now.
So theoretically if you keep current training but you will implement more skills (or bigger scope of skills), then you will need to decide which skill you will train. Currently you can have 25-year player (ATT, GK, DEF) having TOP skills for their positions which should be very very rare cases.
Just X number of levels would be good enough for managers to choose how their players will look like 3 more levels on top of 18 or even 4 would create the moment that managers would choose something over something else. To be tested in advance for sure would help to not create chaos :D