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Asunto: [bug] all orders gone, all
You can type this in the console to set the "red card or there is no player" orders for the positions 1 to 5, changing 36404282 by the player ID you want to set:
function setOrder(n, type, minute, playerID, number) {
$('select[name="setord[' + n + '][type]"]').val(type);
$('input[name="setord[' + n + '][minute]"]').val(minute);
$('select[name="setord[' + n + '][playerID]"]').val(playerID);
$('select[name="setord[' + n + '][number]"]').val(number);
}
setOrder(0, 12, 1, 36404282, 1);
setOrder(1, 12, 1, 36404282, 2);
setOrder(2, 12, 1, 36404282, 3);
setOrder(3, 12, 1, 36404282, 4);
setOrder(4, 12, 1, 36404282, 5);
function setOrder(n, type, minute, playerID, number) {
$('select[name="setord[' + n + '][type]"]').val(type);
$('input[name="setord[' + n + '][minute]"]').val(minute);
$('select[name="setord[' + n + '][playerID]"]').val(playerID);
$('select[name="setord[' + n + '][number]"]').val(number);
}
setOrder(0, 12, 1, 36404282, 1);
setOrder(1, 12, 1, 36404282, 2);
setOrder(2, 12, 1, 36404282, 3);
setOrder(3, 12, 1, 36404282, 4);
setOrder(4, 12, 1, 36404282, 5);
you mean the order of the orders? :-) Orders are classified / reclassified according to minutes. does it work if i do this (same number) :
setOrder(1, 12, 1, 36404282, 1);
setOrder(1, 12, 1, 36404282, 2);
Also "the positions 1 to 5" : Gk is considered number 0 ?
setOrder(1, 12, 1, 36404282, 1);
setOrder(1, 12, 1, 36404282, 2);
Also "the positions 1 to 5" : Gk is considered number 0 ?
They are reordered once you save them. But the HTML controls have a name with a number to distinguish them
GK is number 1. It's the number you would choose in the drop-down
GK is number 1. It's the number you would choose in the drop-down
I think this is a huge problem, which could lead people to leave the game. It should be resolved as the top priority
I think this is a huge problem, which could lead people to leave the game. It should be resolved as the top priority
+1
Or won'r do it again after 1 match.
And maybe orders aren't the first things new managers will focus on, so at least give them some okay tactics to choose from. Delete the old crappy ones and make 7 new tactics. And tactics that can also be used to train max players:
5-3-2 (DEF training)
5-4-1 (DEF training)
4-5-1 (MID training)
3-5-2 (MID training)
4-3-3 (ATT training)
3-4-3 (ATT training)
4-4-2 (pace or stamina training)
And as long as managers teams play against bots, bots should use these tactics also randomly. More fun and better learning Sokker.
+1
Or won'r do it again after 1 match.
And maybe orders aren't the first things new managers will focus on, so at least give them some okay tactics to choose from. Delete the old crappy ones and make 7 new tactics. And tactics that can also be used to train max players:
5-3-2 (DEF training)
5-4-1 (DEF training)
4-5-1 (MID training)
3-5-2 (MID training)
4-3-3 (ATT training)
3-4-3 (ATT training)
4-4-2 (pace or stamina training)
And as long as managers teams play against bots, bots should use these tactics also randomly. More fun and better learning Sokker.
I think the real problem is that, when you select a previous tactic, the orders are not loaded
But, if you save the lineup in the first place, the last match orders are saved. Then, if you load a previous tactic, the current orders will stay
(editado)
But, if you save the lineup in the first place, the last match orders are saved. Then, if you load a previous tactic, the current orders will stay
(editado)
That's right. Also, if you reach squad selection or tactic orders and save without saving first (last line up) all orders are gone too.
A good habit is to save lineup first before touching anything else.
(editado)
A good habit is to save lineup first before touching anything else.
(editado)
Isn't that logical that you save your line up before the orders?
How can you state a substitute before setting the players?
Also, I think the orders are a feature, dependent on your opponent and line up.
So having to set the line up and orders again, for each match is only logical.
You should be able to set a basic line up for when you "forgot" to do your line up, but I don't think orders should be a default option.
Maybe a "copy last orders" button can do the trick and when your line up doesn't match with the orders, a pop up window with "incompatible orders" should appear.
How can you state a substitute before setting the players?
Also, I think the orders are a feature, dependent on your opponent and line up.
So having to set the line up and orders again, for each match is only logical.
You should be able to set a basic line up for when you "forgot" to do your line up, but I don't think orders should be a default option.
Maybe a "copy last orders" button can do the trick and when your line up doesn't match with the orders, a pop up window with "incompatible orders" should appear.
I think it would be great if we get some feature to save and select an order set, just like we save and select tactics, that way we could create a multiple set of orders, depending on what kind of match we play we could choose the best one, some orders are consistent no matter rival or tactic, for example, replace the gk if get an injury, others will depend on the tactic we put in the game, etc.
But orders are set in like 1 or 2 minutes...
It's a low priority imo...
It's more a lazy problem than a real problem.
It's a low priority imo...
It's more a lazy problem than a real problem.
No, that is just your assumption, it can take 1 or 10 minutes, or more depending on the person and the amount and complexity of the orders that every user want to use, but that is beyond the point, the point is that we have to do that damm annoying process every time because a bug, a bug, not because this is how was designed, and common sense dictate that in any game bugs that affect gameplay and user experience, should be fixed asap. And if something has to be fixed, then would be a good chance to make some improvements on it.
It's a bug, indeed. I follow you there all the way!
But to state this should have the upmost priority....meh... not convinced at all :-)
I feel the fix of the ME insane randomness or the injuries or training / league reform are far more important than a bug which let you work for your results up to 10 minutes for each game...
But to state this should have the upmost priority....meh... not convinced at all :-)
I feel the fix of the ME insane randomness or the injuries or training / league reform are far more important than a bug which let you work for your results up to 10 minutes for each game...