Subpage under development, new version coming soon!
Asunto: [IDEA] Message to Devs Cut the injury time by 50%
- 1
You can't leave injuries same length when your playing double amount of games in a week , it's nonsensical
Injuries have to be 50% less as we are playing 50% more games , is that not 100% logical
Injuries have to be 50% less as we are playing 50% more games , is that not 100% logical
Injury lenght got cut by about 9.4-13.7%, injury rate got cut by about 18-22%, together both cuts add to about 25.8 - 32.7% less injury time per played match.
Injuries have to be 50% less as we are playing 50% more games , is that not 100% logical
No, based on that logic you should ask for 33.33% less injuries: 2 * 100% = 3 * 66,6(6)%
Unless you would want 100% less injuries (no injuries at all) if we got 100% more matches (you see the problem with your logic?)
Injuries have to be 50% less as we are playing 50% more games , is that not 100% logical
No, based on that logic you should ask for 33.33% less injuries: 2 * 100% = 3 * 66,6(6)%
Unless you would want 100% less injuries (no injuries at all) if we got 100% more matches (you see the problem with your logic?)
well, actually the truth is somewhere in between and closer to what the English guy is saying.
For people that are out of the cup - it is actually double the amount of matches per week, instead of having one league match they have two. So as Bryan is writing
For people that are still in the cup it is as you wrote, instead of 2 matches per week, we have now 3.
Fair to say that by mid season, which is calendar week 6-7, most of national cups (only Polish not) will be over and most of the clubs will be out of cup and thus all teams will fall under what Bryan is writing. So for half of the season he is 100% right and for the other half of the season the truth is somewhere between your two statements.
As a conclusion a cut of 25,8-32,7% is hardly sufficient for an increase in number of matches per week that we are seeing.
(editado)
For people that are out of the cup - it is actually double the amount of matches per week, instead of having one league match they have two. So as Bryan is writing
For people that are still in the cup it is as you wrote, instead of 2 matches per week, we have now 3.
Fair to say that by mid season, which is calendar week 6-7, most of national cups (only Polish not) will be over and most of the clubs will be out of cup and thus all teams will fall under what Bryan is writing. So for half of the season he is 100% right and for the other half of the season the truth is somewhere between your two statements.
As a conclusion a cut of 25,8-32,7% is hardly sufficient for an increase in number of matches per week that we are seeing.
(editado)
People still play friendly matches after they are out of the cup, and most people don't play them with safe tactics, so they still risk injuries in friendlies.
And btw. I didn't say what I think about how much injury lenght/rate should be lowered, I was just replaying to "50% more matches, so 50% less injuries" logic. There are other factors that should be considered:
1. Changes in week calendar - with old system you could play your young, slightly injuried players on Wednesday, now you can't do that unless you don't care much about your league performance
2. When we are cutting the lenght of the injuries we are not cutting the moment where they change from normal injuries to slight injuries, for example 50% cut in lenght would make massive change to slight injury : longer injury proportion without further changes (looking at my data from previous season - 18,8% of injuries were slight injuries, with 50% cut in lenght it would change to 52,6%)
3. Changes to calendar affect differently younger and older players - main team players (usually older ones) are indeed playing about 2 times as much matches, but younger players don't (same as last season - usually only friendly match and maybe a bit of a one official match, but not both official matches).
There is an easy way to battle that change - older players recover slower from the injuries than young players (currently I'm gathering data about that, need about a week more to have a full data), just make them recover (on average) 1 injury day every day instead of a current average ~0.8 days recovered every day.
In summary what I would propose: 15% cut in lenght compared to the previous season, 25% cut in injury rate, normal injury recovery speed for older players instead of a current slower recovery.
And btw. I didn't say what I think about how much injury lenght/rate should be lowered, I was just replaying to "50% more matches, so 50% less injuries" logic. There are other factors that should be considered:
1. Changes in week calendar - with old system you could play your young, slightly injuried players on Wednesday, now you can't do that unless you don't care much about your league performance
2. When we are cutting the lenght of the injuries we are not cutting the moment where they change from normal injuries to slight injuries, for example 50% cut in lenght would make massive change to slight injury : longer injury proportion without further changes (looking at my data from previous season - 18,8% of injuries were slight injuries, with 50% cut in lenght it would change to 52,6%)
3. Changes to calendar affect differently younger and older players - main team players (usually older ones) are indeed playing about 2 times as much matches, but younger players don't (same as last season - usually only friendly match and maybe a bit of a one official match, but not both official matches).
There is an easy way to battle that change - older players recover slower from the injuries than young players (currently I'm gathering data about that, need about a week more to have a full data), just make them recover (on average) 1 injury day every day instead of a current average ~0.8 days recovered every day.
In summary what I would propose: 15% cut in lenght compared to the previous season, 25% cut in injury rate, normal injury recovery speed for older players instead of a current slower recovery.
every half decent team plays 3vs3 or 1vs1 friendlies, so they do not really have much impact on injuries, except for those 3active players where usually shitty players play :D
If you think about a 11day injury, this injury causes the player to leave the pitch an misses 3 league matches, while in the old system he would miss only one match.
25+ injury is literally a disaster, as player would miss 6-7 matches, which corresponds to an injury of almost 45days in the old system.
To put it in statistical format, if you reduce the frequency of injuries but have double the amount of matches - actually you will have more injuries in a certain period of time. You reduce the length of injury, but still you have double the matches in one period so if I have 2 league matches weekly, I would really need the injury length to be cut down significantly.
I can't even imagine how it is to have a player injured for 25-30 days, and if that player is 30+ you can literally forget about him as he would be out of squad for around 5weeks = 10matches, which is almost a whole season.
Devs are programmers and as such they are engineers, so I am sure they can take out statistics and think about how all this impacts the game :)
If you think about a 11day injury, this injury causes the player to leave the pitch an misses 3 league matches, while in the old system he would miss only one match.
25+ injury is literally a disaster, as player would miss 6-7 matches, which corresponds to an injury of almost 45days in the old system.
To put it in statistical format, if you reduce the frequency of injuries but have double the amount of matches - actually you will have more injuries in a certain period of time. You reduce the length of injury, but still you have double the matches in one period so if I have 2 league matches weekly, I would really need the injury length to be cut down significantly.
I can't even imagine how it is to have a player injured for 25-30 days, and if that player is 30+ you can literally forget about him as he would be out of squad for around 5weeks = 10matches, which is almost a whole season.
Devs are programmers and as such they are engineers, so I am sure they can take out statistics and think about how all this impacts the game :)
every half decent team plays 3vs3 or 1vs1 friendlies, so they do not really have much impact on injuries, except for those 3active players where usually shitty players play :D
It's not "every half decent team", for example I checked teams from Polish Ekstraklasa and their March 9th friendly matches, only 2 out of 12 teams played with corner tactics.
If you think about a 11day injury, this injury causes the player to leave the pitch an misses 3 league matches, while in the old system he would miss only one match.
First, he also misses at least the part of the match he played in - we should count that as an average of 0.5 missed match in both cases.
Second, if in the old system someone would get 11 days then in the new system that would be about 9-10 days, if that injury is for example on Wednesday then there is a chance he will only miss two matches.
Third, you are counting only missed games, but you don't realise that the cut in frequency will also increase number of "not missed" matches. If the frequency was cut by 20% then that increases number of matches played between injuries by average of 25%. The ratio of "missed matches" : "played matches" should matter here. If matches are more packed then of course in that smaller time window there will be more injuries, but with the frequency cut there will also be more matches without any injuries.
I can't even imagine how it is to have a player injured for 25-30 days, and if that player is 30+ you can literally forget about him as he would be out of squad for around 5weeks = 10matches, which is almost a whole season.
Half a season ;) Only about 4.5% of injuries are at least 25 days, and injuries now are not longer than 30 days - unless someone first gets slight injury and then normal injury in the same match (I found 6 such cases out of 2810 injuries in my data set).
I don't disagree with you completely - I think that the current cuts are not enough, but also I think that what I proposed in my last comment would make it balanced at about the same experience it was in the last season. Much better for young players, a bit worse for older players.
It's not "every half decent team", for example I checked teams from Polish Ekstraklasa and their March 9th friendly matches, only 2 out of 12 teams played with corner tactics.
If you think about a 11day injury, this injury causes the player to leave the pitch an misses 3 league matches, while in the old system he would miss only one match.
First, he also misses at least the part of the match he played in - we should count that as an average of 0.5 missed match in both cases.
Second, if in the old system someone would get 11 days then in the new system that would be about 9-10 days, if that injury is for example on Wednesday then there is a chance he will only miss two matches.
Third, you are counting only missed games, but you don't realise that the cut in frequency will also increase number of "not missed" matches. If the frequency was cut by 20% then that increases number of matches played between injuries by average of 25%. The ratio of "missed matches" : "played matches" should matter here. If matches are more packed then of course in that smaller time window there will be more injuries, but with the frequency cut there will also be more matches without any injuries.
I can't even imagine how it is to have a player injured for 25-30 days, and if that player is 30+ you can literally forget about him as he would be out of squad for around 5weeks = 10matches, which is almost a whole season.
Half a season ;) Only about 4.5% of injuries are at least 25 days, and injuries now are not longer than 30 days - unless someone first gets slight injury and then normal injury in the same match (I found 6 such cases out of 2810 injuries in my data set).
I don't disagree with you completely - I think that the current cuts are not enough, but also I think that what I proposed in my last comment would make it balanced at about the same experience it was in the last season. Much better for young players, a bit worse for older players.
This a major issue many people coming forward saying about it, games a farce this season, and if the injuriy problem is not sorted user numbers will dwindle, new users will never stay on
(editado)
(editado)
I know i made a gaff forgot i posted in here too, it's meant to be 33.3% needed
(editado)
(editado)
I think main problem is lenght of injuries, cut of about 15% still leave the player almost double of the matches out.
injuries should be calculated in phases and only while having contact between 2 players... All other injuries should always be slight injury if they occur...
Phase 1:
Injury or not...
Possibility should be 5% yes, 95% no
Phase 2:
IF Phase 1 = Yes, slight injury or not
Possibility should be 70% yes, 10% no, 20% no injury after all
Phase 3:
IF Phase 2 = NO, normal injury or heavy injury
Possibility should be 80% normal injury, 5% heavy injury, 15% slight injury
Phase 4:
If Phase 3 = normal injury, 60% change for injury durantion between 7 and 10, 40% change for injury duration between 7 and 15
If Phase 3 = heavy injury, 50% chance for injury duration between 15 and 20 days, 30% chance for injury duration between 15 and 25 days and 20% chance for injury duration between 15 and 30 days.
This way, injuries for 26 to 30 days are still possible BUT that probability is reduced to about 0.05% of all injury cases!
I'm not complaining about the injuries in the game, but I do see that 1 injury can last for the duration of 12 games, which is / might be 4 weeks with 3 matches each week.
With the Phase system, people know that if they get an injury for about 26 to 30 days, they are very very unlucky and the chance of that happening is extreme low!
Now I see weekly cases like that everywhere.
Phase 1:
Injury or not...
Possibility should be 5% yes, 95% no
Phase 2:
IF Phase 1 = Yes, slight injury or not
Possibility should be 70% yes, 10% no, 20% no injury after all
Phase 3:
IF Phase 2 = NO, normal injury or heavy injury
Possibility should be 80% normal injury, 5% heavy injury, 15% slight injury
Phase 4:
If Phase 3 = normal injury, 60% change for injury durantion between 7 and 10, 40% change for injury duration between 7 and 15
If Phase 3 = heavy injury, 50% chance for injury duration between 15 and 20 days, 30% chance for injury duration between 15 and 25 days and 20% chance for injury duration between 15 and 30 days.
This way, injuries for 26 to 30 days are still possible BUT that probability is reduced to about 0.05% of all injury cases!
I'm not complaining about the injuries in the game, but I do see that 1 injury can last for the duration of 12 games, which is / might be 4 weeks with 3 matches each week.
With the Phase system, people know that if they get an injury for about 26 to 30 days, they are very very unlucky and the chance of that happening is extreme low!
Now I see weekly cases like that everywhere.
but the longest injuries already are the rarest ones, always have been
check Mikoos data after 2 rounds in European leagues
its like 26+ days (which in some cases surely was double injury) occurred 128 times among 2810 of all injuries, so if players gets injured it's about 3% chance the injury is 26+ days
not the chance You propose but still very low
check Mikoos data after 2 rounds in European leagues
its like 26+ days (which in some cases surely was double injury) occurred 128 times among 2810 of all injuries, so if players gets injured it's about 3% chance the injury is 26+ days
not the chance You propose but still very low
I had 1 injury this season (I know, I was lucky!), BUT...that injury was 28 days.
My last 5 injuries were all above 12 days, of which 3 of them +20 days.
But if stats show these graphs, I was just unlucky with the amount of days.
My last 5 injuries were all above 12 days, of which 3 of them +20 days.
But if stats show these graphs, I was just unlucky with the amount of days.
well but does that count new injuries or a sum of the 2 weeks ? if its just a sum of, double injuries becomes single injuries after 1 week... and then... And the graph mean nothing really relevant.
(editado)
(editado)
It's only the lenght of new injuries, on the exact day they were taken.
- 1