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Asunto: Conditional order bug

  • 1
2025-07-23 21:53:58
wdp74 para Todos
In my game tonight I had a conditional order to change tactic if “losing by at most 1 goal”

Well I was winning 3-2 and the tactic changed anyway……has anyone else had this happen?
2025-07-23 22:10:31
mauser para wdp74
so it is

that condition works for every result that ist better than a loss by 2 goals, including a win
2025-07-23 22:10:52
LowPing para wdp74
At most is bugged.
Use at least.
2025-07-23 22:36:00
koka para LowPing
it is neither bugged nor robbed. ;-)

Just not expressed very precisely with words.
If you think in mathematical terms, it os not easier to understand but at least it becomes logic, .i.e.

x = your goals
y = opponents goals

losing by at most 1 goal:
substitution takes place, if (y-x) <=1

winning by at most 1 goal
..., if (x-y)<=1

losing by at least 1 goal
... if (y-x)>=1

winning by at least 1 goal
... if (x-y)>=1
2025-07-23 22:40:09
koka para koka
It is late, I hope this makes sense. Can somebody please check? :-)
2025-07-23 22:46:33
LowPing para koka
At most is kind a useless.
Don't see how to use it...

At least is what you need.
2025-07-23 23:08:35
wdp74 para LowPing
Sounds like it should be taken out of it doesn’t work :)

Thanks for the answers guys.
2025-07-23 23:13:04
koka para LowPing
well, I used it in order to substitute a strong player for a weaker trainee in close games. But if I was too far behind (loosing e.g. with 2 goals), I prefered to not substitute and let the trainee play for 90 min training.
(editado)
2025-07-24 14:27:46
Dtox9 para LowPing
At most should have An extra condition within its core
Losing... Your team goals < other team goals
Winning... Your team goals > other team goals
This should really be resolved actually. It cannot be that hard to implement is it? I Mean...they can let a computer generate stuff from scratch using AI... These 2 conditions should be a no brainer for using the "at most" condition.
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