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Asunto: Team of the Century

2013-01-11 09:07:07
Surely you cant put the likes of Balabanel, Howarth, Nikas and Pilic ahead of Morton. Morton was Double SD by the time he was 21!

As I was saying, it completely depends on what criteria you set. In terms of skill set yeah definitely, I would include Morton, but I would also include the majority of the current side.

It's what makes this an interesting discussion because everyone has different opinions.

The reason I suggested the others was because they managed to survive a large number of seasons as front line defenders during a time when we had significant active users and sides were expanding rapidly.

Morton's come in for probably a similar time period but when active users have dropped away, defender trainers dropping away and when the side is much more stabilised.

I'm not claiming to be right here either, I haven't sat through and come up with an entire team, it was really reflecting on players in the past.

Lewis didn't last too long because he was overtaken by Pottier and I had thought Pottier was who replaced Ando but again Ando was one of the best GK's in the entire game at the time not just Australia. The remaining keepers didn't really reach that mark although Papaluca must have been pretty close in his time.
2014-01-08 16:05:22
Bump, in case anyone else wants to add their team.

I'll add these 3 to the TMP Hall of Fame... Van Hese, Pozorek & Von Bromsen are 3 of the best players of their generation. Unbelievable skills!
(editado)
2014-01-20 01:48:23
It's funny how memory works.

I can easily forthet things from last couple of weeks, or something that I've learned yesterday.

Still, I remember the debut game of North, young winger in 2006. I even remember exactly where I was when my friend sent me a SMS with information how the game ended etc.

Same memories for a couple of games, debuts etc...good times:)

anybody still remembers such players like Peter Ishida, John Ozbey, or Whitehouse [the guy who had only pace and technique :D]? :)
2014-01-20 01:53:14
I have even found my favourite old-times screen from March 2006 :D

lineup and post-match tactic info after crucial WC Q match against Eesti. We were a big underdog, but managed to stop them...:)

1 Brendan Ando GK
2 Karl Pilic DEF
3 Wesley Broxton DEF
4 Noah Faria DEF
5 Ian Alogdellis DEF
6 Vince Veart MID
7 Greg Murphy DEF
8 William Newhill ATT
9 Louis Hudap MID
10 Brett Parkinson ATT
11 Noah Baveas MID

2014-01-20 01:54:07
And quite frankly, this tactic looks totally ridiculous nowadays ;-)

But in those times, with the kind of player skills there were and the old, old engine...it made some sense:)

It was this game
(editado)
2014-01-20 08:40:42
I think the days of Whitehouse type players making the national team and being effective are long gone. In fact, the days where you actually had different strengths and weaknesses to other teams are also gone. So has the quality of the match engine. It's now all just a blur and a lucky dip as to whether you win or lose.

The match engine back offered a lot more variety then the current one but perhaps that was due to player skills as well. Still those were the days.
2014-01-20 10:37:42
What's the polish midfield these days? 5xdivine across the park?
2014-01-21 10:59:56
They should probably look a resetting the skills. It's getting to the stage where there are no individual skills and strengths and weaknesses when it comes to the larger nations as they're all gonna be divine/superdivine.
2014-01-21 14:09:56
That wouldn't work. If the money stays, people get back to the same position as before. If the money doesn't stay you lose everyone who has played longer than a few years as a complete restart is a kick in the face to the users who have put in the effort for their own team.

Having skills at divine/superdivine doesn't bother me, it's relative, but you need to actually hurt users who choose to go down that path more than currently. There needs to be a negative for having multi divine players across the pitch.

Driving up expenses is the key (or reducing income) I think. Apart from GK's, player wages are too cheap in general. The base wages need to be raised by more than they currently are, to force more people into deciding whether the extra skills are beneficial or not. Add to the base wage increase an additional component based off the latest transfer price and suddenly people need to be wary of what they purchase off the transfer list as well and how much for, rather than an all out, whoever has the most cash wins. Sure in the short term the most cash still wins, but they end up forking out more in wages so long term it's harder to maintain that dominance.

Then kill off the ridiculous amounts of income from gate receipts as a result of setting ticket prices (go back to the old system).

Before you know it, if you get the parameters right, most teams are downscaling and making choices about what they want.

Not counting on it ever happening though, too many here like the situation with huge over the top income streams and loose change wages.
2014-01-21 14:45:57
Gate takings I don't mind. Should increase membership numbers too. Top teams in A-League have 3000 members? Pfft.

Definitely agree with the wages. Increase player wages!
That would bring some more strategy into it.
2014-01-22 11:51:24
Something needs to change and your idea in a more thought out solution than my idea and has some merit. I agree that I don't think anything will change though.