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Asunto: The "give your team the hairdryer treatm
Excellent wage = 15k
Brilliant wage = 40k
So for 3 assistants, total extra wage is 75k for a 40% increase in assistant training power. 260% more cost for 140% more training. 75k/wk is nothing and a no brainer especially after seat prices went up and wages stayed the same.
I agree with borkos that there isn't much difference between brilliant and magical, plus the large wage increases dwarf the benefit. I'm happy to pay for the luxury since I still break even over the fortnight.
The unearthly assistant I have is VERY hard to justify in terms of value. It is totally about vanity. My unearthly compared to my magical coach is 36% more wage for 2.4% more sumskill. Totally not worth it. I kept him because he had unearthly GK (very expensive) but I wanted random training for Elrich whilst I had him.
Brilliant wage = 40k
So for 3 assistants, total extra wage is 75k for a 40% increase in assistant training power. 260% more cost for 140% more training. 75k/wk is nothing and a no brainer especially after seat prices went up and wages stayed the same.
I agree with borkos that there isn't much difference between brilliant and magical, plus the large wage increases dwarf the benefit. I'm happy to pay for the luxury since I still break even over the fortnight.
The unearthly assistant I have is VERY hard to justify in terms of value. It is totally about vanity. My unearthly compared to my magical coach is 36% more wage for 2.4% more sumskill. Totally not worth it. I kept him because he had unearthly GK (very expensive) but I wanted random training for Elrich whilst I had him.
Oh, and you got your sums wrong... unearthly is 16... so it's 2x16 + 2x15 = 62.
uberfurious [del] para
vivski
That is why I like this game. Lots of different ways to play the game.
And engineer who can't do maths :o
And engineer who can't do maths :o
Let's not forget individual skills for the coaches....it's not all about total rating.
My assistants aren't that high but the only pop this week was a 29yo mf'er to magical tech....when training strikers. Go figure?
My assistants aren't that high but the only pop this week was a 29yo mf'er to magical tech....when training strikers. Go figure?
My youth school trains = 7% faster
A 4wk/pop in my school takes 4.3 weeks in vivski's school. That matches the 0.3/pop estimate for each level of coach back when talent was accurate.
My main training = 45% faster
This is much more complex with head + assistant effect obviously, but that is an estimate.
I'm missing something here but how did you come up with the %'s based on coach skill levels?
Edit: Nvm, I misread the first part of youth school for general training (i.e random pops). Don't know how I did that so it explains why I wasn't getting to the same result haha.
It's still based on an assumption that each level adds equal weight, excludes sub levels and assumes the 3rd assistant is as good as the first and main. I would have to think that's not going to be the case. Given everything else that happens in this game, I'd be expecting diminishing returns. Thus a single coach between 14 and 15 would not necessarily equate to 7% difference at all but could in fact be much much less.
I'd also expect it across the # assistants as well. I'd find it unlikely that if you had 2x 15 assistants that the 3rd assistant of 15 would be of as much value (if at all).
It's like training from matches. 1 match contributes most % but each additional match adds significantly less. League+Cup+CC+NT for example wouldn't be too much different from League+Cup.
In which case vivski is most likely gaining similar benefits as you for half the price per week and then 75k per week is definitely worth saving.
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A 4wk/pop in my school takes 4.3 weeks in vivski's school. That matches the 0.3/pop estimate for each level of coach back when talent was accurate.
My main training = 45% faster
This is much more complex with head + assistant effect obviously, but that is an estimate.
I'm missing something here but how did you come up with the %'s based on coach skill levels?
Edit: Nvm, I misread the first part of youth school for general training (i.e random pops). Don't know how I did that so it explains why I wasn't getting to the same result haha.
It's still based on an assumption that each level adds equal weight, excludes sub levels and assumes the 3rd assistant is as good as the first and main. I would have to think that's not going to be the case. Given everything else that happens in this game, I'd be expecting diminishing returns. Thus a single coach between 14 and 15 would not necessarily equate to 7% difference at all but could in fact be much much less.
I'd also expect it across the # assistants as well. I'd find it unlikely that if you had 2x 15 assistants that the 3rd assistant of 15 would be of as much value (if at all).
It's like training from matches. 1 match contributes most % but each additional match adds significantly less. League+Cup+CC+NT for example wouldn't be too much different from League+Cup.
In which case vivski is most likely gaining similar benefits as you for half the price per week and then 75k per week is definitely worth saving.
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That's crazy talk. Exponential wage increase with sub linear training improvement? No ways
vivski para
uberfurious [del]
Not to worry, my assistants are now 1x incred, 1x outstanding, 1x excellent.
I can afford to extra 45k/wk.
I can afford to extra 45k/wk.
That's crazy talk. Exponential wage increase with sub linear training improvement? No ways
Why couldn't it be? I'm not saying it definitely is but it's something that should be considered as a possibility. How else do you take money away from the top managers if not by using something to suck away resources for a small gain?
I'm not looking at 1 v 1 which is what the wage is based off, I'm looking at the more you add the less effect they have. You can't reduce a wage to compensate a 2nd or 3rd choice as assistant in case someone else wants them as coach.
I've yet to see any evidence that 3x unearthly is significantly better than 3x magical or a magical and a few brilliants when it comes to assistants. I know there is a small benefit training wise but is it significant enough to warrant significant extra resources per week?
For example if I remember correctly, extending your stadium by 1000 seats is cheaper the lower the current number of seats in each stand. So if you wanted to expand by 1000 seats in an all seat stadium with 1 stand 10k and another 2k, the 2k stand is cheaper to build the 1000 seats for the same number of seats. Therefore extending the 10k to 11k costs more but doesn't necessarily give any extra benefit.
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Why couldn't it be? I'm not saying it definitely is but it's something that should be considered as a possibility. How else do you take money away from the top managers if not by using something to suck away resources for a small gain?
I'm not looking at 1 v 1 which is what the wage is based off, I'm looking at the more you add the less effect they have. You can't reduce a wage to compensate a 2nd or 3rd choice as assistant in case someone else wants them as coach.
I've yet to see any evidence that 3x unearthly is significantly better than 3x magical or a magical and a few brilliants when it comes to assistants. I know there is a small benefit training wise but is it significant enough to warrant significant extra resources per week?
For example if I remember correctly, extending your stadium by 1000 seats is cheaper the lower the current number of seats in each stand. So if you wanted to expand by 1000 seats in an all seat stadium with 1 stand 10k and another 2k, the 2k stand is cheaper to build the 1000 seats for the same number of seats. Therefore extending the 10k to 11k costs more but doesn't necessarily give any extra benefit.
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You are bit mixed up there. The seats increase in a stadium is the same as my theory on training increase. The number of seats increases linearly and the cost increases exponentially. Everything in this game is set up like that. I have no doubt that training is the same. Yes... there is a tiny advantage from moving from 3xmagic to 3xunearthly assistants and the cost increase is HUGE. The price is your punishment. Not a less than linear performance gain on top of the huge price increase.
My magic/unearthly assistants would have a very small training advantage over your assistants, but I have no doubt that they have a big advantage over vivski's. Whether you decide its worth 350k vs 150k if up to the manager. If you play this game with a smart financial strategy, 350k for training is not a big deal so I don't mind spending the extra. Each to their own though :)
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My magic/unearthly assistants would have a very small training advantage over your assistants, but I have no doubt that they have a big advantage over vivski's. Whether you decide its worth 350k vs 150k if up to the manager. If you play this game with a smart financial strategy, 350k for training is not a big deal so I don't mind spending the extra. Each to their own though :)
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You are bit mixed up there. The seats increase in a stadium is the same as my theory on training increase. The number of seats increases linearly and the cost increases exponentially.
True, didn't choose the right example. I wasn't looking so much at an increase from 1k to 2k generally where the 2nd thousand cost exponentially more than the 1st, I was looking at the 1k increase from 10-11 as opposed to the same 1k from a smaller stand, but yeah again it falls back on a linear pattern.
I can't really give you another example off the top of my head for which does both (training amount does work on a diminishing scale but there's no real exponential cost as you don't pay the wage for each game and I seem to recall greg never been a fan of linear based formulas from earlier years in discussing ranking and sponsorship calculations). The head coach still has more weight over the assistants for training, so why couldn't it be that the highest assistant weights more than the lowest assistant?
It's one of the reasons I've held back going to 5x unearthly because of not believing there to be too much difference.
In other games, it's done deliberately as a way of sinking money out of the game. Gives slightly extra benefits but for an extra large cost. Could be a similar design here though again it may well be like you said but I'd have surely noticed something in that space if it was significant anyway.
Another thing I guess we'll never know and it's down to beliefs. In either case, I'd be happy to take an extra 75k a week. Tough to be financially competitive when you supporter mood and fan size takes a battering every time you don't thump an opponent and you get fewer and fewer fans in each week (another thing that has diminishing returns).
True, didn't choose the right example. I wasn't looking so much at an increase from 1k to 2k generally where the 2nd thousand cost exponentially more than the 1st, I was looking at the 1k increase from 10-11 as opposed to the same 1k from a smaller stand, but yeah again it falls back on a linear pattern.
I can't really give you another example off the top of my head for which does both (training amount does work on a diminishing scale but there's no real exponential cost as you don't pay the wage for each game and I seem to recall greg never been a fan of linear based formulas from earlier years in discussing ranking and sponsorship calculations). The head coach still has more weight over the assistants for training, so why couldn't it be that the highest assistant weights more than the lowest assistant?
It's one of the reasons I've held back going to 5x unearthly because of not believing there to be too much difference.
In other games, it's done deliberately as a way of sinking money out of the game. Gives slightly extra benefits but for an extra large cost. Could be a similar design here though again it may well be like you said but I'd have surely noticed something in that space if it was significant anyway.
Another thing I guess we'll never know and it's down to beliefs. In either case, I'd be happy to take an extra 75k a week. Tough to be financially competitive when you supporter mood and fan size takes a battering every time you don't thump an opponent and you get fewer and fewer fans in each week (another thing that has diminishing returns).
Yeah. Much easier for me to run a financially riskier strategy than comets and TMP at the moment. My fans still madly in love after this weekends draw :)
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fantum [del] para
fantum [del]
2 weeks of crap training....a couple of random pops aside. :(
uberfurious [del] para
vivski
At least you got a game. This deletion of teams is stooopid.
so is playing the same team again...& again...&