Azərbaycan dili Bahasa Indonesia Bosanski Català Čeština Dansk Deutsch Eesti English Español Français Galego Hrvatski Italiano Latviešu Lietuvių Magyar Malti Mакедонски Nederlands Norsk Polski Português Português BR Românã Slovenčina Srpski Suomi Svenska Tiếng Việt Türkçe Ελληνικά Български Русский Українська Հայերեն ქართული ენა 中文
Subpage under development, new version coming soon!

Asunto: [NT] Carna

2012-07-07 19:53:55
Wow 5:1! Impressive ;-)
2012-07-07 21:03:25
Superb performance!

Outscored them even after going down to 10 men and having an early injury.
Playing Rhode in the centre of the back line worked like a charm.
He and Zulu were again used to maximum effect, although completely differently to last week.

Well done. :)
2012-07-07 21:10:18
Thanks! I am extremely satisfied with today's performance. ;)

The line-up was exactly the same as last week till yesterday evening, then I decided to try something else since there were more opportunities in the centre of the field against Peru. I checked some of their last games and I noticed Zulu and Rhode would be more useful in the centre and clearly it was the right decision. We outplayed them the whole game despite a difference in rating of approx 5 points, a red card and an early injury! Stunning result if you ask me. ;) Very very happy! We reached our main goal for sure, next game will be without any pressure against Bosnia. I'll do hope for another suprise win, though ;)
2012-07-08 18:09:41
Gz!
2012-07-09 22:35:46
Awesome result!
2012-07-15 10:35:11
Excellent effort against Bosnia. Thought we had it for a while there.
2012-07-19 11:18:43
Thanks, we almost got a surprise win indeed.. Anyway, I'm on holiday at the moment with very very limited internet access and since Paraguay ignored our NT friendly arrangement, I'm afraid I won't be able to arrange another friendly. Sorry guys.
2012-07-20 09:00:58
Ah well, it happens.
2012-07-22 11:17:24
So, next up will be Cameroun. An easier country which should not be underestimated of course.. I'll try to play some of our young B squad players.
2012-07-28 14:20:19
5-1, easy victory even though we used some upcoming young players like Methula, Manuels, Nagoli and Das Neves. Pretty satisfied! Zulu and Rhode definitely best players on the field, they were positioned perfectly which resulted in 2 assists each.
2012-07-29 20:15:27
Congrats, I wish I had your results :-) Take good care of Methula, I hope to buy him soon :-)

2012-07-29 20:29:03
Well, it's impossible to compare both situations though. You have to deal with very young players who aren't yet half way of their potential abilities and you're playing strong opponents (Cameroun should always be a win). Besides, you've had an awful lot of bad luck if it comes to the -let's say- strange acting of the current ME. I honestly think you'd achieve more or less the same with this senior squad. ;)

Edit: And of course I'll take good care of him, he's definitely one of our best upcoming stars ;)
(editado)
2012-07-29 20:50:32
Yeah I know, we are playing better opponents, I just have high expactations :-) I believe with the old engine we would have better results may be, or at least I would understand why we lost..
I just don't like how it's unpredictible and has lesser logic. I feel (as I belive I'm not the only one) it is a step back..
2012-07-29 20:54:54
May be you read this, but check this out, post from manager Don Enzo:

I'm really sorry to say this, because I had great expectations for the ME changes, and I've always support the development of this game and how devs tried to improve it, even if they took their time to do so. Even now I still support their resolution to make the best online football manager possible. Maybe because I trust their ability to make a better game I feel inclined to say this.

The new ME makes no sense. Despite some nice features that promised a lot in the first matches after the announcement, what we have now is a serious step back with respect the previous ME. The old ME was plagued by some irrealistic and/or disfunctional characteristics, but it has an internal logic of its own. Sure, it was right to end the superman headers, and defenders 'AI' opens the door to some new tactical developments. But the overall behaviour of the engine has been reduced to lottery where nothing makes a difference. Skills in general seem to be much less relevant and, what is worse, all players seem low-level rather than high-level. Or I should say: they all are "unpredictable-level". The opportunities to choose from a wide arrange of tactics (no, for the nth time: there was no need to play 5-2-3 in the old engine), even manipulate your tactic to obtain more long ball or more short passing (our ability to have a "constructive middlefield" was higher than ever), it all has disappeard now, and all matches have the same pinball-rugby flavour.

What convinced me of this, after several tests and a lot of discussion in the forum, is the proof that I got today. This match was the ultimate proof that we need a serious rework on the ME.

As you can see, this is no whining: I won this match. The problem is: I predicted this victory.
The problem is not the result (actually, it also is the result), but what is inside the match. Devs can quickly see what I mean by checking my lineup. The rest of you can't see my players' skills, so you need an explanation.
Las week, after watching a terrible match against the same team (it ended 1-1: I scored the equalizer at the very end, playing in 9 men), in which everything was about long balls and charging strikers, where strikers tackling defenders was much more important than defenders tackling strikers, I made a public promise. I said to my league mates: next match I will play the 4 guys with highest technique in defense, no matter what the other skills are. I will play the 3 guys with highest defending as forwards, no matter what tthe other skills. And I will place 3 of the remaining players in between, but closer to my defense, to launch long balls, and I don't really care who they are because it's not going to make a difference. And I'll win, even if my opponent is reading this, because this is how the new ME works.
You can take my word for it: I did exactly that (2 players were suspended, they were replaced by poorer players in terms of skills you're supposed to have in each position). One of my best mids still played as mid, then an acceptable young guy (6th best mid in my team) also played there, and the remaining mid was my worst mid trainee, because he had divine form :P

Dear devs: I should have lost at least 5-0. This is not a lucky match, an isolated, possible case. I did wrong almost everything that can be done wrong, except excluding my best players altogether. I basically took my 11 starters and shuffled them around the pitch, against the same opponent that proved to be a decent match last week when playing "normal". Things like this cannot happen in any ME with any hope of being fun.
2012-07-29 20:59:41
It is a step back indeed. I just finished watching the Mini WC final in which the ME was acting weird again.. It takes away the pleasure of creating great tactics based on regular working of the ME and positioning players perfectly. At the moment all you have to do is setting up a decent tactic and then it's just praying the unpredictable ME is favoring you this time.. It's all part of the stubborness of the dev's who just keep on adapting this ME and stepping forward with the most useless features ever seen. I think I'll be long gone when they actually start listening to the needs of the community.

Edit: I've seen it, but didn't read it entirely, will do so now. ;)
(editado)
2012-07-29 21:06:19
I couldn't agree more. I like the initail idea of using more combination play and take away the superhuman power of headers, but now the headers are nonexistant as even great strikers are shooting at the corner kick area even when they are wide open 2 metres from the goal, the back passing results in lots of stolen passes by strikers etc..What I don't like the most is the way players "accelerate" when they "kick the ball in front of them" and i can go on..