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Asunto: »[INFO]Sokker - big changes!

2021-02-05 18:03:56
Player's name can ne seen again when viewing the match.
2021-02-13 13:19:29
Det nye design:

Jeg synes faktisk det er løst udmærket og uden at afvige helt fra de klassiske dyder i Sokker. Specielt det lyse design synes jeg er lækkert og en klar opgradering. Specielt navigeringen fungerer rigtig fint, når man lig vender sig til det.

Hvad er I andres holdning? Vi er jo kendt som et ultra konservativt mindretal :D
2021-02-13 15:50:07
Jeg har stor tiltro til devs, og det har absolut ikke ændret sig efter det nye grafik...
2021-02-13 23:12:31
ændringer går i en meget god retning, det bliver kun bedre
2021-02-14 01:23:03
Det er bedre end frygtet. Der er selvfølgelig stadig en del bugs her i opstarten, hvilket man må forvente, men generelt synes jeg det er fint bortset fra farvesætningen mellem rød/grøn/blå (i dark theme), som jeg håber de får bedre styr på hurtigt.

Og så glæder jeg mig naturligvis stadig til at se, hvad de finder på med retro-temaet ;o)
(editado)
2021-05-20 16:06:02
Hvad sker der for den der pop-up reklame. Hvis man ikke vidste bedre ville man da skynde sig ud af sitet i frygt for at man via klik kunne få en virus. Min tiltro til deres forretningsmodel kan findes på et meget lille sted.
2021-10-04 17:55:43
Hi guys, sorry for missing this forum last weeks - but lot of work is going on, so we were quite busy.
Anyway - few new options finally introduced, new schedule, training reports, in few days we will introduce also new homepage, login page and registration.

There are still some bugs to be fixed, we will move forward with it task by task - all listed before is noticed (like wrong descriptions of game type, or TV studio link).
After that we will also focus on some old bugs, like NT minutes counting in training reports.

Few important topics that I've noticed in last pages:

1. Problem with server and and delays in games:

Yes, we are working on it. To be honest, everything is ready to move for new servers (even our testing database is already there and its working) - but we decided that its to much risk to do it in the middle of season. We decided that perfect timing to move there will be first "free" sunday after season (next one after play-offs).
Tchat step is really complicated for us - its not only about servers, but will be combined with introducing of large code upgrade - code part responsible for morning game updates. Nothing will change in current gameplay, but we need to introduce that path before any serious changes will be implemented in game mechanics.

2. Training reform

We are sorry to say it, but despite of our work is already started with that idea, we cant introduce it from next season. Its directly connected with point above - first we need to introduce new code path dedicated for morning updates, and we finally decided that its to risky to do it now, we will wait for seasonal break. After that we will need another few weeks to introduced prepared training changes - it means, that our reform is moving one season later. I will describe it more detailed in next dev diary.

3. Marging small countries is also an topic here

We know about it, but please give us about 2 seasons in current shape - if we will be not able to increase number of players in small countries, we will prepare an solution (probably one "country" named like "rest of the world" and there will be a chance to play there if some nationality is to small for own leagues. If with time number of users of that nationality will increase, we will seperate it as normal country then. But before it - we will start promotion and advertisment pretty soon (we just waiting for new welcome page introduced) - so hopefully it will solve that problem for at least some of current small countries.


Sorry once again for being quiet, hopefully we will have more time for communication next months.

(editado)
2022-06-16 11:14:08
Raul to iyi insan olmak lazım

sorry for lack of communication last month, we still keep our work on training reform.

Its almost completed, we are in test phase right now - we need mailny some fixed in new training page interface and few more tests to make sure that new rules dont generate to many top (multidevine) players - hopefully we will be ready soon - but we also know, that some previous changes faced problems during introduction into real game, so we rather want to be cautios with final declarations - for now i can give you our internal limit - we asume that training reform will be introduced with a small delay (max 2-3 weeks) - so for now you will get few extra trainings. More precise date will be set soon i hope - but tests are crucial here for clarification.

What I can say now, new system looks quite cool at test server, it's really flexible and allow to plan development of different player profiles/formations, so it could be a lot of fun in compare to current rules.

We decided to keep training rules as simple as it can be, so all info from news number 63 is valid. We decided to resign from any extra bonuses like bonus vs stronger opponents (it was one of ideas when training reform was claimed first time). So to understand major rules - please just take a look to last news (63)
2022-06-20 21:58:21
Work on the training reform is slowly coming to an end.
The main programming changes have been completed and are currently being tested on the test server.



Before the changes can be implemented on the main server, the interface to the new training needs to be tweaked and the long-term development of the players tested. We need to make sure that the changes do not cause anomalies in the game and do not upset its balance.
This work will take a few more weeks, which means that the changes will come into effect during the season, we estimate it will be the third or fourth week.
We have decided that it is better to do more work before the changes are implemented in order to minimise the number of adjustments on the main server once they are available, which could affect the stability of the game.
The changes will be preceded by an announcement and will take place after a full training cycle, after one of Thursday's updates.

After that, we will work on adapting the training reports to the new rules. This may take another couple of weeks but will not cause any further delay.

Regarding the questions asked during the season. The rules described in Dev Diary #63 will still apply, but after listening to your feedback and reconsidering, we have removed the training bonus for playing against a stronger opponent.

We hope the changes will meet your expectations!
2024-12-07 14:32:22
like para adaca
@all
Im sure what you all know, but be carefull in a few days some of you trainers will leave your team, you need to buy new trainers.
Personaly i buy 3 magic trainers and 1 unearthly with 2,25 mln euros in casino))))
Some Info:
Head Coach - need to have the skill/skills what do you training at level 16 (unearthly), so this is very important to training efficiently.
Assistants - need to have general skill at level 15 (magic).
Coach of Junior Team - also need to have general skill at level 15 minimal (magic).
Good luck to all!
(editado)
2024-12-07 14:34:37
like para like
Yes this rules is not avaible for new users!
2024-12-07 15:03:07
elmomo para like
I don't think the big wage difference between 3 brilliant vs 3 magical assistant coaches is quite worth it. I'd rather have an unearthly junior coach instead. If the lottery allows me, of course... I fear my bank account will be vastly reduced in a week's time :p
2024-12-07 15:53:21
like para elmomo
I know what is 6% diference of general trainings, 7 general trainings = 1 advanced trainings
6%/week, in 1 season is = 78%, is very nearly to lose 1 advanced training. Just a statistic.
2024-12-07 16:08:18
like para elmomo
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