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Asunto: »[info]Dev Diary #82: Automatic release of NT-players from
Raul, what criteria did you take to increase the salaries of the players? I think you're wrong again. In a league, at most there are 3 to 4 teams that have good stadium revenues, the rest, from regular to poor. You should focus on improving the volatility of partner sentiment, before generating any change in costs. Another mistake is to increase the sales tax to 10%. This was never warned and I think it has an impact on something else, is that it will not be worth training 25-year-olds and hoping to make money in the long term. You're killing everything. I have told you repeatedly but you do not listen, one way to manage inflation is to train more young players, increase supply and therefore lower demand. With the changes of salary increases and sales tax you hurt new teams, or averages that seek to continue growing. The billionaire teams are laughing in those minutes, you don't even tickle them with the changes, hahaha
Sales tax of 10% would be the most stupid decision of sokker ever indeed.
This will kill newcomers.
Making profit at players is the only way to get to the top.
Taking this away from the game will kill the game very fast.
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This will kill newcomers.
Making profit at players is the only way to get to the top.
Taking this away from the game will kill the game very fast.
(editado)
I think you are exaggerating a bit on this point.
Newcomers already have double income compared to the previous league structure, and still the costs are fixed.
Fact is... newcomers need better starting players + staff and a good tutorial.
The problem is that these features are high priority for newcomers, in order for them not to give up early on these costs and slow paced game.
Yet the inflation part is worked on and the starting teams are not...
So, imo, as long as new managers do not have access to better starting teams, the game doesn't need inflation work.
Newcomers already have double income compared to the previous league structure, and still the costs are fixed.
Fact is... newcomers need better starting players + staff and a good tutorial.
The problem is that these features are high priority for newcomers, in order for them not to give up early on these costs and slow paced game.
Yet the inflation part is worked on and the starting teams are not...
So, imo, as long as new managers do not have access to better starting teams, the game doesn't need inflation work.
You are right in your last sentence,
It is no solution to pay higher taxes and to reach lower inflation,
We have to help newcomers instead.
It is no solution to pay higher taxes and to reach lower inflation,
We have to help newcomers instead.
Higher newcome/bot fan club + a bit better starters with fixed number of 10 16-18yo + bonus money after some time of playing [so you can't waste it in first weeks when you know nothing] would help a lot
Why I haven´t the Champions League match? I won the Chile Cup
From How to Play section
"12. League System
Champions Cup
The top teams of each country in Sokker will take part in the Sokker Club Champions Cup. The total number of participants in the Champions Cup is 128 teams.
All of the League Champions from each country (that already have a national team) will participate in the Cup. The total number of participants is completed by the National Cup winners from the countries that have the highest national ranking. Where one team wins both National Championship and National Cup, then the Champions Cup place moves down to a National Cup winner from the next country in the national ranking.
This competition is based on a knockout system similar to the national cups. The draw shall be seeded based on the teams current ranking."
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"12. League System
Champions Cup
The top teams of each country in Sokker will take part in the Sokker Club Champions Cup. The total number of participants in the Champions Cup is 128 teams.
All of the League Champions from each country (that already have a national team) will participate in the Cup. The total number of participants is completed by the National Cup winners from the countries that have the highest national ranking. Where one team wins both National Championship and National Cup, then the Champions Cup place moves down to a National Cup winner from the next country in the national ranking.
This competition is based on a knockout system similar to the national cups. The draw shall be seeded based on the teams current ranking."
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Yeah, this game is a lot to pick up for someone who stumbles into this game knew.
I know I've probably mentioned this before, but the biggest reason I decided to stick around was norbert1987 reaching out to me seemingly out of the blue the first day I was looking around the place.
I actually was familiar with this game from way back in seasons 8-15 or whatever, and the guy helped me remember everything.
I knew how to figure the training out, and I understood within a week that I needed to buy cheap youth to start training. Virtually everyone else who starts this game new has none of this information unless someone reaches out to them.
I do think the overall tutorial is good, but it's just a lot. Also, for reference, my fan club started at like 240, and is now at 400.
I know I've probably mentioned this before, but the biggest reason I decided to stick around was norbert1987 reaching out to me seemingly out of the blue the first day I was looking around the place.
I actually was familiar with this game from way back in seasons 8-15 or whatever, and the guy helped me remember everything.
I knew how to figure the training out, and I understood within a week that I needed to buy cheap youth to start training. Virtually everyone else who starts this game new has none of this information unless someone reaches out to them.
I do think the overall tutorial is good, but it's just a lot. Also, for reference, my fan club started at like 240, and is now at 400.
i told them many times, the fairest thing ever to balance the super teams with the new ones is doing this.
series A,10 slots for players advance training.
serie B, 12
serie C, 14
serie D, 16
its not true that the best teams would like to go farming in serie B or serie C to train more players because in serie A you collect more money in tickets and sponsors.
series A,10 slots for players advance training.
serie B, 12
serie C, 14
serie D, 16
its not true that the best teams would like to go farming in serie B or serie C to train more players because in serie A you collect more money in tickets and sponsors.
No pretty sure you’re wrong. People already play in lower leagues intentionally because it is financially better for them with being able to fully train players then to be mid/low table in a division or two higher. Given that already exists and occurs frequently (if you take the time to look around), adding more training options for lower divisions actually makes it even more likely that people tank to get the additional training benefits. Especially the case in super competitive leagues, less so in smaller leagues where the drop in other revenue is larger and more punishing.
This is no good idea.
This way no one wants to go to serie A.
It will be a punishment to reach that level.
This way no one wants to go to serie A.
It will be a punishment to reach that level.
"People already play in lower leagues intentionally because it is financially better for them with being able to fully train players then to be mid/low table in a division or two higher."
I wondered about this, actually. Since friendlies are once a week, and only 85% training...it doesn't seem like a particular smart decision from a competitive standpoint.
I wondered about this, actually. Since friendlies are once a week, and only 85% training...it doesn't seem like a particular smart decision from a competitive standpoint.
Until league reform that was by far the most profitable thing to do. Play corner in both friendly/league for 100% training to trainees while avoiding injuries. Also you dont need to spend on main roster/players wages that way.
Now I guess you can kinda throw only half the games as it is easier to get 100% training, but you need to maintain a main roster which costs money then.
Now I guess you can kinda throw only half the games as it is easier to get 100% training, but you need to maintain a main roster which costs money then.
oh gosh, I remember that playing guys in the corner. One of the reasons I eventually quit back then, IIRC but I'm old - it might not have been.
Now I guess you can kinda throw only half the games as it is easier to get 100% training, but you need to maintain a main roster which costs money then.
in lower leagues you don't need to throw anything while competing with teams playing for 55-60 even when you train 18-20yo players
You can easily give 96-97% to every youth without sacrificing the results much
And when you get players to 20yo you can easily use them in first them if they are good enough. I'll probably use 1 18yo GK as starter, 3 mids as starters, 2 atts as starters
That's 6 already + 4 youths will get full friendly and 30mins in league games
I will easily stay in Vth league, after some time I will go to IV without a problem using them in first team
thanks to league reform it's much easier since you get 3 games a week instead of 2, so you can mix the squads :-) just get older defs, good winger and one decent striker
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in lower leagues you don't need to throw anything while competing with teams playing for 55-60 even when you train 18-20yo players
You can easily give 96-97% to every youth without sacrificing the results much
And when you get players to 20yo you can easily use them in first them if they are good enough. I'll probably use 1 18yo GK as starter, 3 mids as starters, 2 atts as starters
That's 6 already + 4 youths will get full friendly and 30mins in league games
I will easily stay in Vth league, after some time I will go to IV without a problem using them in first team
thanks to league reform it's much easier since you get 3 games a week instead of 2, so you can mix the squads :-) just get older defs, good winger and one decent striker
(editado)