Azərbaycan dili Bahasa Indonesia Bosanski Català Čeština Dansk Deutsch Eesti English Español Français Galego Hrvatski Italiano Latviešu Lietuvių Magyar Malti Mакедонски Nederlands Norsk Polski Português Português BR Românã Slovenčina Srpski Suomi Svenska Tiếng Việt Türkçe Ελληνικά Български Русский Українська Հայերեն ქართული ენა 中文
Subpage under development, new version coming soon!

Asunto: »[info]Dev Diary #82: Automatic release of NT-players from

2023-03-15 18:30:32
Raul para Behmen
NT pages need to be costumized, they will look a bit different than club pages.
We will do it after we will fix all main bugs.

Tomorrow we will add link to election page.
2023-03-15 18:36:29
Raul para Jckpl
In fact training is now faster (same speed of training for advanced training as it was, and faster general training).
We even see that probably general training is to fast right now, young players can get two general pops in the same skill one season, that is to strong advance.
2023-03-15 18:37:00
Behmen para Raul
Tomorrow we will add link to election page

Ok :)
2023-03-15 18:56:34
Training is faster? What are you training, turtles?

You should consider that there are teams that like to compete and win, I understand that you don't like it, because the changes go against this.
2023-03-15 20:58:44
islander para Raul
two pops from what to what? I mean, is it too much if it's from 2 to 4? 9 to 11, different story.
2023-03-15 21:14:00
tsolias para Raul
"probably general training is to fast right now"

Yes, it's faster and we have shorter seasons and the 2 skillups can only happen at very low levels and low ages. Overall, there is less training and and no player will be able to develop in the next 8-9 seasons as much as other players have achieved before the season shortening.
(If you want, I can send you data with projections and comparison demonstrating this.)
(editado)
2023-03-15 21:26:32
RACK para Raul
In fact training is now faster (same speed of training for advanced training as it was, and faster general training).
We even see that probably general training is to fast right now, young players can get two general pops in the same skill one season, that is to strong advance.


-1
2023-03-15 21:58:54
-2

Raul doesn't know and he doesn't listen
2023-03-15 22:05:22
Jckpl para Raul
I meant
slowing down training for older, high-skilled players, it.s not the same like before.

Examples:
29y - 12+36 old gt to pop on magical technique,
and 6-7 trainings +60gt's no pops on magical and unearthly pass/playmaking

27y - 11+10gt on unearthly defender
27y - 6+32gt on 14 playmaker

26y - 6+21 new gt no pop on unearthly pass
(editado)
2023-03-15 22:12:50
Poey para Raul
@Raul, you mean account balance?
I can see operating balance for 1 week only.
2023-03-15 22:23:33
Raul para Jckpl
We get back to exactly the same formula and parameters that it was before the reform, it is 1:1 right now.
We accelerated only parameter for General training, it is much faster than it was.
Also players are training more effective, lot of players are reaching 100% efficiency each week - in old system it was impossible, so another few additional percent of better training each week.

Training is much faster than it was and that is a fact.
To be precise - weekly progress of each player is faster, that is what we should call "training speed".


On top of that - yes, season is shorter, juniors are older, all that reduces a bit maximum level of players - but from our simulations we know, that there will be rather slight difference (I would see tsolias calculations, it could be interesting). But - that was our goal claimed from the beggining, we want worse players in Sokker, there are to many multidevine players.

Argument that it affects users who are playing for results is nonsence - what is the difference, that instead of 2x devine DEF you will need to compete with some 2x magical? your opponent will have the same range of weaker players, it will be exactly the same for everyone - it will only increase the role of good tactics and manager skills. So you should expect other changes, that will somehow reduce number of top players in the game. But for sure current changes in training are working opposite, i would even claim that it was our mistake to accelerate general training so much.
2023-03-15 22:26:03
Raul para Poey
I mean ---> https://sokker.org/en/app/finance/ --> current season --> operating balance from whole season, so what is your seasonal profit excluding transfers?
2023-03-15 22:31:25
I estimate that before the reforms when midfielder player played in league match he had 16 weeks * 93% effectiveness * (1 + 4 * 0.1) = 16 * 0.93 * 1.4 = 20.832 training units / season in important skills, now it's:
13 weeks * 96.5% effectiveness * (1 + 4 * 0.15) = 13 * 0.965 * 1.6 = 20.072 training units... a bit less, but not that much, about 3.64% less

For attackers it looks worse if you only look at main skills:
16 weeks * 93% effectiveness * (1 + 2 * 0.1) = 16 * 0.93 * 1.2 = 17.856 training units / season in important skills
13 weeks * 96.5% effectiveness * (1 + 2 * 0.15) = 13 * 0.965 * 1.3 = 16.3085 training units, 8.66% less - but in the exchange they are going to have a bit higher side skills compared to the old training. Also it's not really a bad thing that attackers are harder to train, as they were way too easy to train to 3x divine, pretty much everything that was 16yo, had 2 legs and good enough talent could become 3x divine attacker with a proper training.

There are also other things to consider:
- before the reforms, if you didn't train pace, you could only give nice training (93%) to 5 players, the other 5 could (usually) only get 80% from a friendly match... now it's easy to give all 10 players 96.5% effectiveness with friendly match + ~23 minutes league match, and all that with lower risk of injury compared to playing full league match if you play corner tactics in friendly match.
- some top players were still getting full training in the old system, as their owners were sacrificing friendly "slots" and train some players in both league+friendly match, that's how monsters like Miaso were created :P
- players from youth school are now worse than they were before league reform, they have ~18% less training / season in youth school, youth school recruitments are also ~18% smaller / season, so there are less chances for good juniors... worse top youths -> worse top player in the future, even if their training after youth school won't be that much worse
2023-03-15 22:37:34
Raul para Mikoos
that 3,64% less can be recompensated with 100% efficiency, that can be quite easy delivered, if you are training some player from officlal games line up.

And, in the same time all the rest skills are developing much faster - more than 100% if I remember.
I've just get pop with my 22y MID after 25G and one full training to magical passing - totally impossible thing at old training speed level.
2023-03-15 22:42:30
They will not reach such high levels as before if you consider older juniors joining the first team, injuries which occur more often, for the same amount of days considering the season is shorter, and also higher skills are growing harder, red cards, and that should be enough for decreasing divine skill. btw, fix the problem with yellow cards. They accumulate until they get red eventually. You said you want to create a realistic game., and thats just stupid. The stadium also looks stupid, you have to build the same amount of seats on the corners so you can have a perfectly shaped stadium. Before you needed just half, which was more realistic, Etc. Remember one thing, Raul, the game should be fun, in the first place, second, and third.
2023-03-15 22:43:55
@raul
Maximum number of trades and tiered taxation of sale (not 10%)

What do you think?