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Asunto: »[info]Dev Diary #82: Automatic release of NT-players from
Nope that's not true there are oponens I get much less from tickets income . And increase is way more than you counter...
And it's like this cause I reduced the squad depth when it was announced...
And yes I prefer 8 teams and 1 game cause I had less injuries especially when I don't have time to watch the games aoh by the way 2d still not working..
I would miss the second match per week if we would go back
We all have to remember that they will reduce ticket income in the following season.
So, for now:
- 100% tax rise
- approx 33% wage rise
Next season:
- 30% (?) tickets revenue reduction
For example, for my team, it will generate approx 8m euro loss (compared to the last season) as the prize for being competitive.
So, for now:
- 100% tax rise
- approx 33% wage rise
Next season:
- 30% (?) tickets revenue reduction
For example, for my team, it will generate approx 8m euro loss (compared to the last season) as the prize for being competitive.
Nope that's not true there are oponens I get much less from tickets income . And increase is way more than you counter...
You had average 43.7k spectators on your home league matches last season. If you don't change your ticket prices it's over 600k per match.
Wage increase is the difference between yesterday's evening wages and today's morning wages.
Feel free to check them yourself one by one:
And yes I prefer 8 teams and 1 game cause I had less injuries
Fair point, I can understand that, I hope that in the future fixing healing for older players will make the injuries problem much lessened
You had average 43.7k spectators on your home league matches last season. If you don't change your ticket prices it's over 600k per match.
Wage increase is the difference between yesterday's evening wages and today's morning wages.
Feel free to check them yourself one by one:
And yes I prefer 8 teams and 1 game cause I had less injuries
Fair point, I can understand that, I hope that in the future fixing healing for older players will make the injuries problem much lessened
+47% wages for me, you guys are kidding, right? You will lose the few remaining players as well very quickly.
Most of it is generated by training and skills improvement, your players are rather medium ones - check the differencje for your 28+ players, it is not so big.
Your increase is driven by your 21-23 players mainy.
Your increase is driven by your 21-23 players mainy.
@Mikoos thanks for the numbers its 41.8% increase and as i stated this is on 12 good players squad i have a bunch of dumpsters to maintain form so if you make a calculation on increase on the top 12 players then the percentage will jump a lot ...
for ticket income, i change prices cause on some teams if i do not lower prices it will be empty ...
also, i stated that i reduced the squad from 14 to 12 good players which means now i have around 80k fewer expenses and you barely can sustain 2 games schedule with the such squad.
Such a radical step should not be implemented at once now it will create a huge disbalance on the market selling super strong players on low values.
It needed to be on few steps you do increase but you fix something like injuries
then you increase again but you fix the academy etc...
I was lucky this season with barely any injuries this season but the season before i had 5 at the same time so imagine how you play competitively in such a case and do not get me started on fun mood where
for ticket income, i change prices cause on some teams if i do not lower prices it will be empty ...
also, i stated that i reduced the squad from 14 to 12 good players which means now i have around 80k fewer expenses and you barely can sustain 2 games schedule with the such squad.
Such a radical step should not be implemented at once now it will create a huge disbalance on the market selling super strong players on low values.
It needed to be on few steps you do increase but you fix something like injuries
then you increase again but you fix the academy etc...
I was lucky this season with barely any injuries this season but the season before i had 5 at the same time so imagine how you play competitively in such a case and do not get me started on fun mood where
Last week payed for salaries :
Players salary 29 490 £ (last week) vs. Today : 49 540 £
Trainers salary 134 025 £
Income :
Sponsors 73 866 £
Tickets 53 750 £ ( during season when I am playing home 80k per week )
Anyway my season balance was negative . Now what I am supposed to to in order to survive ? to sack my coaches or to sell my players ?
Like this the gap between the small and big countries will be even bigger.
Players salary 29 490 £ (last week) vs. Today : 49 540 £
Trainers salary 134 025 £
Income :
Sponsors 73 866 £
Tickets 53 750 £ ( during season when I am playing home 80k per week )
Anyway my season balance was negative . Now what I am supposed to to in order to survive ? to sack my coaches or to sell my players ?
Like this the gap between the small and big countries will be even bigger.
But you are right, that we need also mechanisms to support users who plays for results - we have few solution to address it, and we will announce it in upcoming season
I hope you keep this promise.
Lower attendance in the stadium is a solution to the wrong way also...
All coming solutions are doing bad for users that play for results.
Now I have to sell all my old players for nothing because of high salaries and 10% tax.., you should have sold earlier.
This idea is introduced way to fast after announcing.
The result is that I will lose lots of money because of following the promise that sokker will be more competitive. Otherwise I would never have bought so many old players.
(editado)
Any chance you can share your last seasons balance sheet? Cant believe you would be in negative after this change.
67% is for sure for some player that was trained in last season and get higher skills. Remember that new algoritm and training affects each other, and our increase can be boosted if player made some good progress last season.
He is a good and prospective player, in 2 seasons he will earn up to 200k salary.
The highest percentage increase was in the salaries of young juniors and players trained up to 27 years of age.
Great changes, congratulations
increase player salaries in good teams are from 40 to 60%
Think again, what else could be worst here?
He is a good and prospective player, in 2 seasons he will earn up to 200k salary.
The highest percentage increase was in the salaries of young juniors and players trained up to 27 years of age.
Great changes, congratulations
increase player salaries in good teams are from 40 to 60%
Think again, what else could be worst here?
in the future fixing healing for older players
Very nice sense of humor you have dear Mikoos.
This issue is about 2 moths in developers priority list.
LowPing to Raul 2023-01-23 20:34:25
Max injury days must be cutted like in half!
You say u cutted it?
But, hey, why a 33 yo player with 25 days injury heals in ~ 35-37 days?
What's this, really? Not funny at all...
Just write honestly the lenght of injury.
You want to cut money income from stadium because we have more matches? OK - FAIR!
U don't want to fix injury problems because WHY? We still have more matches! Do it Fair for all aspects of the game!
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Raul to LowPing 2023-01-23 20:38:29
But, hey, why a 33 yo player with 25 days injury heals in ~ 35-37 days?
That element will be investigated - you are right, game should display accurate lenght of injury, it can be like day or two different from starting estimation, but with old players it is wrong now. We will check it.
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kryminator to Raul 2023-01-23 20:48:38
That element will be investigated - you are right, game should display accurate lenght of injury, it can be like day or two different from starting estimation, but with old players it is wrong now. We will check it.
Is there really much to check? Mikoos presented his data about injuries from which one can read that there is fixed number how fast the injury heals per day with age and IIRC it is less than one from 22 yo, probably about 0.5 for 35 (dont remember the exact data). Just dont heal the injury with some randomness or worsening it with age, show the exact number of days left. I dont see the purpose of the current mechanism of worsening healing speed with age or any kind of randomness involved as well. Not in that matter. I mean, it is closer to reality, but I dont think that it has to be.
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Raul to kryminator 2023-01-23 20:54:00
we simply need to change algorithm here.
I agree that it is a bug or just a pointless idea - but it is one of many bugs from the past, we cant left all developement and focus only on bugs.
But right now we paused for a while new pages and layout work, already fixed a lot of different issues, it can be next one for sure, i've added it to our priority list.
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Mikoos to Raul 2023-01-23 21:06:17
I agree that it is a bug or just a pointless idea - but it is one of many bugs from the past, we cant left all developement and focus only on bugs.
[i]Give me that damn code and I'll fix the algorithm in 15 minutes... where 10 minutes will be learning php (I guess it's written in that) :P
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Raul to Mikoos 2023-01-23 21:22:51
As mentioned - ok, we can fix it soon. Added to list.
I understand it looks strange, that some bugs are still there, but from my perspective, our team is working constantly from years. We just focus on different areas - when was priority for new pages, there was a pause about bug fixing. In last months we stoped with new interface, instead focused on lot of small bugs and issues - and yes, we missed that one. But for sure we fixed many others.
Kryminator is a part of our team and he see how many tasks we have on the plate. Sure, with more budget we would be able to work much faster, but even in current situation we are solving at least few tasks every week from three years.
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Raul to LowPing 2023-01-25 08:25:47
We can manage injuries in NTs and fix that bug with lenght of injury of older players.
And yes, then we will move to YS development[/i]
Soon... added to list...
Very nice sense of humor you have dear Mikoos.
This issue is about 2 moths in developers priority list.
LowPing to Raul 2023-01-23 20:34:25
Max injury days must be cutted like in half!
You say u cutted it?
But, hey, why a 33 yo player with 25 days injury heals in ~ 35-37 days?
What's this, really? Not funny at all...
Just write honestly the lenght of injury.
You want to cut money income from stadium because we have more matches? OK - FAIR!
U don't want to fix injury problems because WHY? We still have more matches! Do it Fair for all aspects of the game!
================================================================================================================================================
Raul to LowPing 2023-01-23 20:38:29
But, hey, why a 33 yo player with 25 days injury heals in ~ 35-37 days?
That element will be investigated - you are right, game should display accurate lenght of injury, it can be like day or two different from starting estimation, but with old players it is wrong now. We will check it.
================================================================================================================================================
kryminator to Raul 2023-01-23 20:48:38
That element will be investigated - you are right, game should display accurate lenght of injury, it can be like day or two different from starting estimation, but with old players it is wrong now. We will check it.
Is there really much to check? Mikoos presented his data about injuries from which one can read that there is fixed number how fast the injury heals per day with age and IIRC it is less than one from 22 yo, probably about 0.5 for 35 (dont remember the exact data). Just dont heal the injury with some randomness or worsening it with age, show the exact number of days left. I dont see the purpose of the current mechanism of worsening healing speed with age or any kind of randomness involved as well. Not in that matter. I mean, it is closer to reality, but I dont think that it has to be.
================================================================================================================================================
Raul to kryminator 2023-01-23 20:54:00
we simply need to change algorithm here.
I agree that it is a bug or just a pointless idea - but it is one of many bugs from the past, we cant left all developement and focus only on bugs.
But right now we paused for a while new pages and layout work, already fixed a lot of different issues, it can be next one for sure, i've added it to our priority list.
================================================================================================================================================
Mikoos to Raul 2023-01-23 21:06:17
I agree that it is a bug or just a pointless idea - but it is one of many bugs from the past, we cant left all developement and focus only on bugs.
[i]Give me that damn code and I'll fix the algorithm in 15 minutes... where 10 minutes will be learning php (I guess it's written in that) :P
================================================================================================================================================
Raul to Mikoos 2023-01-23 21:22:51
As mentioned - ok, we can fix it soon. Added to list.
I understand it looks strange, that some bugs are still there, but from my perspective, our team is working constantly from years. We just focus on different areas - when was priority for new pages, there was a pause about bug fixing. In last months we stoped with new interface, instead focused on lot of small bugs and issues - and yes, we missed that one. But for sure we fixed many others.
Kryminator is a part of our team and he see how many tasks we have on the plate. Sure, with more budget we would be able to work much faster, but even in current situation we are solving at least few tasks every week from three years.
================================================================================================================================================
Raul to LowPing 2023-01-25 08:25:47
We can manage injuries in NTs and fix that bug with lenght of injury of older players.
And yes, then we will move to YS development[/i]
Soon... added to list...
in the news you said that the max. increase in top leagues will be at 33%.
it looks like that won't be correct, the first manager in Germany has 34%, Jckpl says 46%?
One team had 54%
it looks like that won't be correct, the first manager in Germany has 34%, Jckpl says 46%?
One team had 54%
I just hope the match viewing issue is not added to the priority list.