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Asunto: »[info]Dev Diary #82: Automatic release of NT-players from
Spectators cannot fill the stadium completely in 3D matches. For example, 60 thousand people came to the stadium of 60 thousand people, but it seems that even half of them were not filled. Can't you decode this image?
in the 3d viewer iirc there is an option to increase the amount of fans displayed in the stadium, is not at maximum by default.
@raul @poey is right development is bit haptic and short term notice in slow patient game is not ok.
You guys need to make long term plans and announce them with exactly promise season.
It's same with training it was delayed so much so fucked up lots of players and now those players had increased wages.
You guys need to make long term plans and announce them with exactly promise season.
It's same with training it was delayed so much so fucked up lots of players and now those players had increased wages.
I would say he is partly right...
We announced, that we will fix incomes from tickets long time ago, to balance game to the time before the league reform.
To do it we should proportionaly cut incomes from stadium - your incomes from league games should be cut in half. That would be much more serious change for club finances than current wages increase, and still - everyone should handle this, as before the reform everyone was capable to balance own finances and dont get bankrupt.
We decided to make it a bit slower, act with wages first, and then check incomes from tickets - current wages reform is even not a half in way to rebalance game to the previous financial status.
So I simply dissagree that current change will kill any club - fact is, that everyone of you in season 65 will still have much better financial stability and seasonal balance than it was before league reform.
We announced, that we will fix incomes from tickets long time ago, to balance game to the time before the league reform.
To do it we should proportionaly cut incomes from stadium - your incomes from league games should be cut in half. That would be much more serious change for club finances than current wages increase, and still - everyone should handle this, as before the reform everyone was capable to balance own finances and dont get bankrupt.
We decided to make it a bit slower, act with wages first, and then check incomes from tickets - current wages reform is even not a half in way to rebalance game to the previous financial status.
So I simply dissagree that current change will kill any club - fact is, that everyone of you in season 65 will still have much better financial stability and seasonal balance than it was before league reform.
"We announced, that we will fix incomes from tickets long time ago, to balance game to the time before the league reform"
Totally true.
"We decided to make it a bit slower, act with wages first, and then..."
Let's see, if it's also true.
Some facts:
- In the first 3 columns, the data from season 58, 59 and 60 (duration 16 weeks).
- Note the last row and its impact on income (row 1) and ticket fees (row 4)
- Next 4 columns refer to the last 4 seasons (duration 13 weeks)
Those were the seasons where everyone could earn a lot of money without making anything. Even as ninth in the table I had a plus of 1,2 M, although I had a league start with 5 defeats (=mood down = very low sponsor payment)
Therefore there was a raging inflation of more than 65% in the transfer market (tendency rising).
- On the right there are two blocks.
# A simulation of season 63 with salaries adjusted to the new inflation measures
and another simulation of the season 63, but I will not describe it yet.
# A projection of the new season 65 (based on the last season, when my club finished at the 9th place)
and another projection of the new season 65, but I won't describe it yet.
Notice now in the yellow area (by "Saldo" I mean "total") in the simulation on the left and in the projection on the left:
- Simulation : At place 4, I would have a plus of 1.87 M. Before the league restructure (season 59) there was a minus -0,07 M for the 4th place.
- Projection : At 9th place I would have a loss of -0,098 M. The loss should be bigger, because before the siason shortening there was a minus -0,69 M for 7th place (season 58).
This means that Sokker still has a problem. Inflation will no longer be rapid, but the problem is far from solved.
(Same table again:)
Therefore, with a reduction of -25 % in ticket revenue, the balance that existed before the season reform, can be restored.
However, notice, that transfer fees have also risen. So 25% may be a little bit higher than enough.
Also to notice:
For new starters the game was in the past 4 seasons somehow easier. However I do not know if this is good news or not.... :)
----------------------
PS: Raul, for the other data (training forecast and comparison), I still remember it, but I'll need some more time to prepare it for you. If I prepare it for you, you will give me the cheating code, as you promissed... right?? ;P
.
(editado)
Totally true.
"We decided to make it a bit slower, act with wages first, and then..."
Let's see, if it's also true.
Some facts:
- In the first 3 columns, the data from season 58, 59 and 60 (duration 16 weeks).
- Note the last row and its impact on income (row 1) and ticket fees (row 4)
- Next 4 columns refer to the last 4 seasons (duration 13 weeks)
Those were the seasons where everyone could earn a lot of money without making anything. Even as ninth in the table I had a plus of 1,2 M, although I had a league start with 5 defeats (=mood down = very low sponsor payment)
Therefore there was a raging inflation of more than 65% in the transfer market (tendency rising).
- On the right there are two blocks.
# A simulation of season 63 with salaries adjusted to the new inflation measures
and another simulation of the season 63, but I will not describe it yet.
# A projection of the new season 65 (based on the last season, when my club finished at the 9th place)
and another projection of the new season 65, but I won't describe it yet.
Notice now in the yellow area (by "Saldo" I mean "total") in the simulation on the left and in the projection on the left:
- Simulation : At place 4, I would have a plus of 1.87 M. Before the league restructure (season 59) there was a minus -0,07 M for the 4th place.
- Projection : At 9th place I would have a loss of -0,098 M. The loss should be bigger, because before the siason shortening there was a minus -0,69 M for 7th place (season 58).
This means that Sokker still has a problem. Inflation will no longer be rapid, but the problem is far from solved.
(Same table again:)
Therefore, with a reduction of -25 % in ticket revenue, the balance that existed before the season reform, can be restored.
However, notice, that transfer fees have also risen. So 25% may be a little bit higher than enough.
Also to notice:
For new starters the game was in the past 4 seasons somehow easier. However I do not know if this is good news or not.... :)
----------------------
PS: Raul, for the other data (training forecast and comparison), I still remember it, but I'll need some more time to prepare it for you. If I prepare it for you, you will give me the cheating code, as you promissed... right?? ;P
.
(editado)
This means that Sokker still has a problem. Inflation will no longer be rapid, but the problem is far from solved.
Yes, and we are aware of it, so also reduction of ticket incomes will be needed - but still, hopefully deviding that changes into two steps will be easiest to be managed for users (for sure not for us, if our first step is so hard to be accepted I'm seriously worried about my life next season ;))
PS - sure, all aditional transfer taxes will appear on your accont, as we agreed ;)
Yes, and we are aware of it, so also reduction of ticket incomes will be needed - but still, hopefully deviding that changes into two steps will be easiest to be managed for users (for sure not for us, if our first step is so hard to be accepted I'm seriously worried about my life next season ;))
PS - sure, all aditional transfer taxes will appear on your accont, as we agreed ;)
Well but no everyone reads forums.. I reduced squad but injuries can hit any intention to compete in leguage so not agreed v till what is promised is done..
When the devs carry out the second step to reduce income next season, it is very important that you do not forget that one more game per week from the 12-team leagues, means more weekly income, but also the need for clubs to expand their squads with one or two more players than needed in 8-team leagues. Because there are more games, there are more possibilities of facing several games during each season with injured or suspended players. Buying those two "extra" players means not only spending more money to buy them, but also paying the extra wages for those two players (which with the financial reform will still be more weekly costs than there were last seasons)
Sure, that is also a reason why we decided to move with wages first. This season costs will be good baseline to search for best adjustment of incomes.
Well next time before you give people a carrot, think if it won’t be necessary to give them the stick because of it :P
You gave people lots of money, they got used to it, they started spending more on coaches etc. No wonder they are angry now :P
Anyway, it’s funny how people complained about inflation for months and now complain about taking money out of the system to limit the inflation :D
You gave people lots of money, they got used to it, they started spending more on coaches etc. No wonder they are angry now :P
Anyway, it’s funny how people complained about inflation for months and now complain about taking money out of the system to limit the inflation :D
The imbalance of the inflation versus the generality of the wage reform is the biggest problem.
Some teams haven't received lots of money from sales / revenue, because they were still building teams (new-er- teams) or teams struggling to get the hang of the game.
Yet the wages hit them equally hard as other teams who were getting loads of money from the league reforming.
There was the discussion that it was easier for new(er) teams to get to a competitive level as it was before, but now it seems these changes will make the cliff between rich and new teams even bigger as it was before.
Also the point made for teams to have the need to play for prices because corner tactics will get you financially ruined couldn't be more wrong with the current status of the financial structure of the game.
It has always been hard to get to 1st class and even harder to maintain a position there. But to think that playing for prices in first class will leave you financially ruined while hanging around in 3th class, cruising through the competition, while also having the luxury to compete for the national cup without worrying about your trainees ' training, giving a predicion of +x million € solely on vast costs and income from sponsors and revenue. So the statement that it's necessary and rewarding to play for prices is not correct. It still is much more profidable to play for training.
Imo...each division in a country should have level caps on trainees.
The lowest league...the lowest amount of training spots
The highest league...the highest amount of training spots
This will give the teams the chance to train and maintain their star players as well as training some youngsters for profit or long term strategy.
Stating that this will give teams in first league too much profit and financial advantage over lower leagues is totally wrong, since the wages in 1st class are much higher than in lower leagues (in average).
My proposition to counter non-competitive management is this:
1st division: 15 training spots
2nd division: 12 training spots
ALL lower divisions: 10 training spots
This will totally make it worth playing for promotion!
Some teams haven't received lots of money from sales / revenue, because they were still building teams (new-er- teams) or teams struggling to get the hang of the game.
Yet the wages hit them equally hard as other teams who were getting loads of money from the league reforming.
There was the discussion that it was easier for new(er) teams to get to a competitive level as it was before, but now it seems these changes will make the cliff between rich and new teams even bigger as it was before.
Also the point made for teams to have the need to play for prices because corner tactics will get you financially ruined couldn't be more wrong with the current status of the financial structure of the game.
It has always been hard to get to 1st class and even harder to maintain a position there. But to think that playing for prices in first class will leave you financially ruined while hanging around in 3th class, cruising through the competition, while also having the luxury to compete for the national cup without worrying about your trainees ' training, giving a predicion of +x million € solely on vast costs and income from sponsors and revenue. So the statement that it's necessary and rewarding to play for prices is not correct. It still is much more profidable to play for training.
Imo...each division in a country should have level caps on trainees.
The lowest league...the lowest amount of training spots
The highest league...the highest amount of training spots
This will give the teams the chance to train and maintain their star players as well as training some youngsters for profit or long term strategy.
Stating that this will give teams in first league too much profit and financial advantage over lower leagues is totally wrong, since the wages in 1st class are much higher than in lower leagues (in average).
My proposition to counter non-competitive management is this:
1st division: 15 training spots
2nd division: 12 training spots
ALL lower divisions: 10 training spots
This will totally make it worth playing for promotion!
Some teaser from me - we are thinking about two things:
1. Prizes for each place in league structure (to make sure that even if you are not playing for promotion or championship, you can still have some benefits from every place up.
2. Fanclub mood reform, and seasonal expectations. First of all, seasonal expectations that will be set not according to ranking, but whole club condition, including squad potential, bugdet etc. Base on that, you will get some "goal" from your supporters - like - "get promoted to higher leage" or "avoid relegation".
Wow! Very good.
;-)
1. Prizes for each place in league structure (to make sure that even if you are not playing for promotion or championship, you can still have some benefits from every place up.
2. Fanclub mood reform, and seasonal expectations. First of all, seasonal expectations that will be set not according to ranking, but whole club condition, including squad potential, bugdet etc. Base on that, you will get some "goal" from your supporters - like - "get promoted to higher leage" or "avoid relegation".
Wow! Very good.
;-)
is there an option to raise the threshold of debt and bankruptcy at least in the higher leagues?