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Asunto: »[info]Dev Diary #82: Automatic release of NT-players from
I dont understand what is this discussion about. Multidivine players will be very rare after they implement the new level and when the old generation that trained in 16weeks seasons dies out
injuries possible in NT games, but increase also benefits from NT players (for example: higher attendance on club matches when NT player is playing, training bonus, $$$ for club if player is injuried
when it will be added?
when it will be added?
It is solved. Now there is always 10% tax for any player.
I want back my 5% extra that was commissioned unfair.
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I want back my 5% extra that was commissioned unfair.
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As I told you yesterday - i’ m waiting for info from our team in that topic. I will let you know.
Ok but I think that you know the answer when you fix this problem.. so I waiting patience :)
Return of money can be done manually by admins Raul just have to tell them. Of course devs can program it but can have more bugs..
Lol Mbappe has 0 vision regarding passing the ball to his team mate so rather his playmaking is round skill level 5.
Due to the reduction of the week, which means less training, is it possible that the U21 become U22 or even U23 so that the games of these teams do not lower the level much? I mean the U21 national teams
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I was thinking, since you want less divine skills in the game.
Wouldn't it be great to have overall better youth players, like...much better...but to level cap their skills in a certain random way.
So f.e.
a youth player should be able to come out of the school with 1 or 2 brilliant skills and / or overall better divided skills, since the combination of excellent passing / scoring and tragic technique / playmaking f.e. is ridiculous and very unrealistic from a games perspective.
but say you have a youth player like this:
19y old,
average stamina - tragic keeper
very good pace - brilliant defender
good technique - outstanding playmaker
very good passing - average striker
As for his progression, the game level caps his skills on a range from +5 to +12 on each skill, on random and without knowledge of how far you can train on a skill.
Then, when a player reaches his level cap, the skill could be highlighted in gold f.e.
This will automatically create a more diverse range of players, have much more attractive young players, who can be much more usefull as they are now.
But as a compensation of their limitations on their maximum skills, I would like to see the ability to maintain their skills much longer with physical coaches or something.
27y olds do NOT drop in pace when they are blooming on the field and maintain a weekly training / match scedule. They CAN reduce in skills, due to lesser playing time / training or injuries. But random drops are imo a bad idea for players under 32. A lineair drop with injury / lesser match / training reasons are much more plausible.
Low form can also be a factor to have a bigger problem of maintaining skills (like Eden Hazard f.e.), but bad form is not something that randomly comes up and stays for seasons on if you keep the player playing matches and training him.
Wouldn't it be great to have overall better youth players, like...much better...but to level cap their skills in a certain random way.
So f.e.
a youth player should be able to come out of the school with 1 or 2 brilliant skills and / or overall better divided skills, since the combination of excellent passing / scoring and tragic technique / playmaking f.e. is ridiculous and very unrealistic from a games perspective.
but say you have a youth player like this:
19y old,
average stamina - tragic keeper
very good pace - brilliant defender
good technique - outstanding playmaker
very good passing - average striker
As for his progression, the game level caps his skills on a range from +5 to +12 on each skill, on random and without knowledge of how far you can train on a skill.
Then, when a player reaches his level cap, the skill could be highlighted in gold f.e.
This will automatically create a more diverse range of players, have much more attractive young players, who can be much more usefull as they are now.
But as a compensation of their limitations on their maximum skills, I would like to see the ability to maintain their skills much longer with physical coaches or something.
27y olds do NOT drop in pace when they are blooming on the field and maintain a weekly training / match scedule. They CAN reduce in skills, due to lesser playing time / training or injuries. But random drops are imo a bad idea for players under 32. A lineair drop with injury / lesser match / training reasons are much more plausible.
Low form can also be a factor to have a bigger problem of maintaining skills (like Eden Hazard f.e.), but bad form is not something that randomly comes up and stays for seasons on if you keep the player playing matches and training him.
As for his progression, the game level caps his skills on a range from +5 to +12 on each skill, on random and without knowledge of how far you can train on a skill.
that would be absolutely horrible
that would be absolutely horrible