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Lord Legolas para
Lord Legolas
We're back with a comprehensive explanation of how the new fanclub moods work, as we see they raise many questions and uncertainties. We apologize for the delay in preparing this description – nevertheless, we wanted to verify all reports of potential issues/bugs and confirm various cases flagged on the game forum.
The most important information that should be the starting point for understanding the new moods is as follows: the new fan club satisfaction level is NOT a continuation of the old system. In other words, this season operates on an entirely new system, and you shouldn't refer to the mood level before this update – these are completely different mood calculation systems, and you can't say, for example, that the mood "dropped" compared to the previous season. It has been calculated on new grounds. We believe most of the misunderstandings reported stem from this crucial information.
Next, what is crucial in the new system is the fact that we approach individual mood levels slightly more demanding. To achieve maximum mood, it's not enough to meet fans' expectations – the level of "fans love their club beyond life" is assigned for extraordinary achievements, exceeding expectations to the maximum – you can't achieve it simply by playing according to the club's capabilities. Consequently, the level of "fans believe in their club," which is 4/7, is considered an average level of satisfaction that the fans strive for when the club simply meets seasonal expectations. Any deviations from meeting expectations will affect whether the moods will rise or fall.
Importantly, we've retained the influence of the old system based on the results of recent matches. We deemed it a more realistic solution – so fans will refer to whether the club meets its expectations, but they will also remember the team's recent results – for example, if we're in a good league position as expected, but we lost the last few matches – it will affect their mood. The proportion of this influence is 60 to 40 in favor of the influence of seasonal expectations – however, they are ultimately more important.
To help you understand your fans' behavior, additional information regarding their behavior at the office will soon appear, such as:
Evaluation of the level of meeting last season's expectations: xx
Satisfaction level with the last matches: xx%
Satisfaction level with meeting expectations: xx%
1. Fans will remember last year's successes or failures. For each level above/below the expected goal of the previous season, the club will receive a modifier to the mood limit. So for example – for a club that completely exceeded fans' expectations, a +2 limit will be allocated to moods, meaning that in the new season, even if it is completely unsuccessful, moods will not drop below the level of 2/7. Similarly, if we don't meet expectations – for example, if we're one level below the seasonal goal, moods in the new season will not be able to rise above the level of 6/7.
2. The range of this modifier operates on parameters: +2, +1, -1, -2. Once again, we emphasize that this is about the limit, not a constant bonus – in other words, the modifier limits the scale in which fans' moods can move in the new season; it is not a constant bonus to the mood.
3. Fans' expectations currently only encompass league competitions. International matches or cup matches affect satisfaction with recent matches, not expectations. This is likely an element we'll expand upon in the future, and the club will receive goals for other competitions besides the league (presumably less significant in terms of impact).
4. The impact of meeting expectations depends on the moment of the season: fans will react much more gently to the first matches of the season, and much more strongly to the last ones – which determines the actual position at the end of the season.
5. The greater the disparity between fans' expectations and the current mood level (e.g., in the new season, the team significantly exceeds expectations, and it started with angry fans) – the faster their mood will change.
6. Moods are currently updated after the morning update.
New moods are a system reset
The most important information that should be the starting point for understanding the new moods is as follows: the new fan club satisfaction level is NOT a continuation of the old system. In other words, this season operates on an entirely new system, and you shouldn't refer to the mood level before this update – these are completely different mood calculation systems, and you can't say, for example, that the mood "dropped" compared to the previous season. It has been calculated on new grounds. We believe most of the misunderstandings reported stem from this crucial information.
Maximum moods only for outstanding achievements
Next, what is crucial in the new system is the fact that we approach individual mood levels slightly more demanding. To achieve maximum mood, it's not enough to meet fans' expectations – the level of "fans love their club beyond life" is assigned for extraordinary achievements, exceeding expectations to the maximum – you can't achieve it simply by playing according to the club's capabilities. Consequently, the level of "fans believe in their club," which is 4/7, is considered an average level of satisfaction that the fans strive for when the club simply meets seasonal expectations. Any deviations from meeting expectations will affect whether the moods will rise or fall.
New moods are a component of meeting fans' expectations, but also of the old system
Importantly, we've retained the influence of the old system based on the results of recent matches. We deemed it a more realistic solution – so fans will refer to whether the club meets its expectations, but they will also remember the team's recent results – for example, if we're in a good league position as expected, but we lost the last few matches – it will affect their mood. The proportion of this influence is 60 to 40 in favor of the influence of seasonal expectations – however, they are ultimately more important.
To help you understand your fans' behavior, additional information regarding their behavior at the office will soon appear, such as:
Evaluation of the level of meeting last season's expectations: xx
Satisfaction level with the last matches: xx%
Satisfaction level with meeting expectations: xx%
Additional (important!) rules of the new system
1. Fans will remember last year's successes or failures. For each level above/below the expected goal of the previous season, the club will receive a modifier to the mood limit. So for example – for a club that completely exceeded fans' expectations, a +2 limit will be allocated to moods, meaning that in the new season, even if it is completely unsuccessful, moods will not drop below the level of 2/7. Similarly, if we don't meet expectations – for example, if we're one level below the seasonal goal, moods in the new season will not be able to rise above the level of 6/7.
2. The range of this modifier operates on parameters: +2, +1, -1, -2. Once again, we emphasize that this is about the limit, not a constant bonus – in other words, the modifier limits the scale in which fans' moods can move in the new season; it is not a constant bonus to the mood.
3. Fans' expectations currently only encompass league competitions. International matches or cup matches affect satisfaction with recent matches, not expectations. This is likely an element we'll expand upon in the future, and the club will receive goals for other competitions besides the league (presumably less significant in terms of impact).
4. The impact of meeting expectations depends on the moment of the season: fans will react much more gently to the first matches of the season, and much more strongly to the last ones – which determines the actual position at the end of the season.
5. The greater the disparity between fans' expectations and the current mood level (e.g., in the new season, the team significantly exceeds expectations, and it started with angry fans) – the faster their mood will change.
6. Moods are currently updated after the morning update.
Lord Legolas para
Lord Legolas
At the end of last season, we promised some adjustments to the fans' mood system.
I can confirm today that they have been made, and also describe in a little more detail how the current satisfaction level of your fan club is determined.
Take a look at the chart and the explanations below it:
• When modifying the algorithm, we wanted it to reflect real supporters’ behaviour as much as possible.
• Therefore, the current mood of the fans is influenced - to varying degrees - by three factors, which you can see in the Office tab.
--- Rating of the current season
--- Rating of the last season
--- Level of satisfaction with recent matches
• As can be seen in the chart:
--- 30% of the influence is the results of the current matches
--- 70% of the impact is due to the fulfilment of expectations - from the previous season and the current season combined
• In a natural and smooth way, the importance of the previous season gives way to the rating of the current season.
• What is supposed to precisely reflect the behaviour of supporters who are slowly forgetting past slip-ups and merits and are beginning to evaluate the ongoing season.
• At the same time, we have dispensed with the fixed bonus or penalty for previous season's achievements which, in some circumstances, prevented the highest or lowest levels of satisfaction even at the end of the season.
• When determining the level of expectations for the following season, the influence of finances has been modified - it is still an important factor but has been better balanced.
We will observe the effect of the change and do not exclude further adjustments.
I can confirm today that they have been made, and also describe in a little more detail how the current satisfaction level of your fan club is determined.
Take a look at the chart and the explanations below it:
• When modifying the algorithm, we wanted it to reflect real supporters’ behaviour as much as possible.
• Therefore, the current mood of the fans is influenced - to varying degrees - by three factors, which you can see in the Office tab.
--- Rating of the current season
--- Rating of the last season
--- Level of satisfaction with recent matches
• As can be seen in the chart:
--- 30% of the influence is the results of the current matches
--- 70% of the impact is due to the fulfilment of expectations - from the previous season and the current season combined
• In a natural and smooth way, the importance of the previous season gives way to the rating of the current season.
• What is supposed to precisely reflect the behaviour of supporters who are slowly forgetting past slip-ups and merits and are beginning to evaluate the ongoing season.
• At the same time, we have dispensed with the fixed bonus or penalty for previous season's achievements which, in some circumstances, prevented the highest or lowest levels of satisfaction even at the end of the season.
• When determining the level of expectations for the following season, the influence of finances has been modified - it is still an important factor but has been better balanced.
We will observe the effect of the change and do not exclude further adjustments.
Lord Legolas para
Lord Legolas
As previously announced, coaches' retirements will be implemented in the coming weeks.
Although the new functionality will already start at the beginning of the new season, fear not, coaches will not suddenly leave and you will be given at least the whole of next season to find successors.
Details below.
Rules for coaches' retirement:
• The risk of announcing the decision to retire will occur when a coach turns 60.
• At this age (60), the risk of such a decision is very small but it increases with each passing season, and the chance of continuing after 85 or 90 will already be slim.
• The decision to retire will also be influenced by the measure of success achieved.
• If your coach is successful - as measured by meeting season expectations - he will be less likely to leave.
• If, on the other hand, the season is judged a complete failure - the coach may be discouraged from taking on further challenges and more likely to retire.
• Information about retirement, will appear in an announcement in the Pressroom on the first Saturday of the new season - a dedicated notice to any coach who makes this decision.
• In the last week of the season in the Pressroom, there will also be an info confirming the retirement of the coach.
• Coaches who announce their retirement will no longer be put on the transfer list - neither after being fired by the user nor after retirement.
Recruitment changes for coaches:
• No changes will be made to the recruitment form at this time. Nor is such a change planned in the near future.
• However, the age range of new coaches will change - previously it was 33 to 66 years, which will be replaced by 40 to 59 years.
• The age of the new coach will be random within this range and any value equally probable.
Some statistics:
• There are more than 15,000 coaches aged 60+ in active teams
• In the simulation we ran, we came up with the following results:
o Of the coaches aged 60-64, less than 5% have made the decision to retire
o For the ones aged 65-69, it was already about one/third
o For those aged 70+, it was already around 70%
Changes to conditional orders.
Due to numerous reports of an insufficient number of conditional orders - since their implementation, their number has been limited to a maximum of 10 - we have changed the way they are set.
In the new mechanism, in the match settings, in the "commands" tab, only one window for the definition of a conditional order is placed by default, but we have added an "add" button, with which you can manually increase this number up to 30. We hope this will be sufficient for even the most elaborate tactical settings.
Although the new functionality will already start at the beginning of the new season, fear not, coaches will not suddenly leave and you will be given at least the whole of next season to find successors.
Details below.
Rules for coaches' retirement:
• The risk of announcing the decision to retire will occur when a coach turns 60.
• At this age (60), the risk of such a decision is very small but it increases with each passing season, and the chance of continuing after 85 or 90 will already be slim.
• The decision to retire will also be influenced by the measure of success achieved.
• If your coach is successful - as measured by meeting season expectations - he will be less likely to leave.
• If, on the other hand, the season is judged a complete failure - the coach may be discouraged from taking on further challenges and more likely to retire.
• Information about retirement, will appear in an announcement in the Pressroom on the first Saturday of the new season - a dedicated notice to any coach who makes this decision.
• In the last week of the season in the Pressroom, there will also be an info confirming the retirement of the coach.
• Coaches who announce their retirement will no longer be put on the transfer list - neither after being fired by the user nor after retirement.
Recruitment changes for coaches:
• No changes will be made to the recruitment form at this time. Nor is such a change planned in the near future.
• However, the age range of new coaches will change - previously it was 33 to 66 years, which will be replaced by 40 to 59 years.
• The age of the new coach will be random within this range and any value equally probable.
Some statistics:
• There are more than 15,000 coaches aged 60+ in active teams
• In the simulation we ran, we came up with the following results:
o Of the coaches aged 60-64, less than 5% have made the decision to retire
o For the ones aged 65-69, it was already about one/third
o For those aged 70+, it was already around 70%
Changes to conditional orders.
Due to numerous reports of an insufficient number of conditional orders - since their implementation, their number has been limited to a maximum of 10 - we have changed the way they are set.
In the new mechanism, in the match settings, in the "commands" tab, only one window for the definition of a conditional order is placed by default, but we have added an "add" button, with which you can manually increase this number up to 30. We hope this will be sufficient for even the most elaborate tactical settings.
Lord Legolas para
Lord Legolas
DevDiary80: “Price is what you pay, value is what you get.”
We have been announcing this for some time and that time has now arrived.
As you know, for many years, disregarding rising costs, inflation, the need to reinvest in the service, we have kept PLUS prices constant.
However, in order to develop the game, provide new features and improve existing ones, we need to adapt to the market and introduce a new price list.
The changes will come into effect at the beginning of October.
But don't worry, we have included some promotions in PLUS's new service delivery model that will allow you to keep your current price up for even another year.
PLUS purchasing models and price lists:
NEW - MONTHLY SUBSCRIPTION:
As in many services with which you are familiar, this model will require a credit card and the subscription amount will be charged automatically in advance for the following month.
The standard monthly subscription price is PLN 14.90 or € 3.80/month.
PROMOTION: If you decide to join as a subscriber before the end of November this year (the date of your first card transaction counts) you will receive the special price and a guarantee to keep it for up to another 12 months.
The special price is PLN 8.20 or € 2.10 / month.
How the promotional subscription will work:
- if you have an active PLUS - when you add your credit card, the first payment will be charged and the previously purchased plus will be ‘moved forward one month’. Further payments will not be charged until "old PLUS" expires, and then the promotional price will be maintained until 12 months have passed since the first payment
- if you do not have an active PLUS - the matter is very simple, the first promotional payment will be charged when the card is added, and the promotion will continue for the next 12 months.
Cancellation of subscription::
- You can unsubscribe at any time.
- in this case, you will keep PLUS until the end of the prepaid period, after which it will be switched off.
- if you take advantage of the promotion, subsequently cancel and return to the subscription, the promotional price will no longer applies.
SINGLE PAYMENT:
For those of you who will prefer to stay with your current payment method, packages from 2 months to a year, requiring full payment in advance for the selected period, will still be active.
The new prices are shown in the table above.
--------------------------------------------------------------
It was already about PRICES - so now about VALUES.
TUTORIAL
We realise that the game can be quite difficult for new users.
That's why we will soon be introducing an easily accessible and clear tutorial to help them understand the rules, mechanics and settle into the game.
And while it may not apply directly to those reading this message, I think we can all agree that the increase in the number of users will reflect positively on the game as a whole.
NEW VIEWS
Several sites will be expanded or refreshed very soon. There will be, for example, a ‘flag collector’ display.
TRAINING OF YOUNG PLAYERS
We will soon introduce changes in the way young players are trained, with the aim of improving the balance between playing for results and investing in squad development through training.
--------------------------------------------------------------
The next two are new projects, still in the concept stage, which we will be working on in the coming months but will have to wait a little longer for their full introduction.
However, we want you to know that this work is ongoing and as the projects develop, information about them will be brought to you in further news.
YOUTH SQUAD
You often report that the existing junior school system needs to be changed. In fact, despite changes in various areas, this one has remained untouched. We are aware of the need to adapt youth training to the shorter season. We would also like to develop a number of additions and extensions that will make the junior schools more attractive. The changes are intended to be positive for both club teams and the u21 national teams.
CLUB INTERNATIONAL COMPETITIONS
At the moment we have the Champions League. Prestigious, but also very closed, accessible only to the strongest teams. What if everyone could take part in an international competition, without exception, regardless of country or league level?
That is what we would like to give you. The opportunity to compete against rivals similar to you from other countries. We believe that, especially for small communities, this will be an excellent occasion to strengthen rivalry and develop the team.
We also make minor changes, adjustments and corrections - that's the maintenance work that allows us to boast high availability and service continuity despite occasional slip-ups - and although you can't see this work we do, it doesn't happen by itself.
That's all for today, I hope to be able to bring you more news and details of further plans soon.
We have been announcing this for some time and that time has now arrived.
As you know, for many years, disregarding rising costs, inflation, the need to reinvest in the service, we have kept PLUS prices constant.
However, in order to develop the game, provide new features and improve existing ones, we need to adapt to the market and introduce a new price list.
The changes will come into effect at the beginning of October.
But don't worry, we have included some promotions in PLUS's new service delivery model that will allow you to keep your current price up for even another year.
PLUS purchasing models and price lists:
NEW - MONTHLY SUBSCRIPTION:
As in many services with which you are familiar, this model will require a credit card and the subscription amount will be charged automatically in advance for the following month.
The standard monthly subscription price is PLN 14.90 or € 3.80/month.
PROMOTION: If you decide to join as a subscriber before the end of November this year (the date of your first card transaction counts) you will receive the special price and a guarantee to keep it for up to another 12 months.
The special price is PLN 8.20 or € 2.10 / month.
How the promotional subscription will work:
- if you have an active PLUS - when you add your credit card, the first payment will be charged and the previously purchased plus will be ‘moved forward one month’. Further payments will not be charged until "old PLUS" expires, and then the promotional price will be maintained until 12 months have passed since the first payment
- if you do not have an active PLUS - the matter is very simple, the first promotional payment will be charged when the card is added, and the promotion will continue for the next 12 months.
Cancellation of subscription::
- You can unsubscribe at any time.
- in this case, you will keep PLUS until the end of the prepaid period, after which it will be switched off.
- if you take advantage of the promotion, subsequently cancel and return to the subscription, the promotional price will no longer applies.
SINGLE PAYMENT:
For those of you who will prefer to stay with your current payment method, packages from 2 months to a year, requiring full payment in advance for the selected period, will still be active.
The new prices are shown in the table above.
--------------------------------------------------------------
It was already about PRICES - so now about VALUES.
TUTORIAL
We realise that the game can be quite difficult for new users.
That's why we will soon be introducing an easily accessible and clear tutorial to help them understand the rules, mechanics and settle into the game.
And while it may not apply directly to those reading this message, I think we can all agree that the increase in the number of users will reflect positively on the game as a whole.
NEW VIEWS
Several sites will be expanded or refreshed very soon. There will be, for example, a ‘flag collector’ display.
TRAINING OF YOUNG PLAYERS
We will soon introduce changes in the way young players are trained, with the aim of improving the balance between playing for results and investing in squad development through training.
--------------------------------------------------------------
The next two are new projects, still in the concept stage, which we will be working on in the coming months but will have to wait a little longer for their full introduction.
However, we want you to know that this work is ongoing and as the projects develop, information about them will be brought to you in further news.
YOUTH SQUAD
You often report that the existing junior school system needs to be changed. In fact, despite changes in various areas, this one has remained untouched. We are aware of the need to adapt youth training to the shorter season. We would also like to develop a number of additions and extensions that will make the junior schools more attractive. The changes are intended to be positive for both club teams and the u21 national teams.
CLUB INTERNATIONAL COMPETITIONS
At the moment we have the Champions League. Prestigious, but also very closed, accessible only to the strongest teams. What if everyone could take part in an international competition, without exception, regardless of country or league level?
That is what we would like to give you. The opportunity to compete against rivals similar to you from other countries. We believe that, especially for small communities, this will be an excellent occasion to strengthen rivalry and develop the team.
We also make minor changes, adjustments and corrections - that's the maintenance work that allows us to boast high availability and service continuity despite occasional slip-ups - and although you can't see this work we do, it doesn't happen by itself.
That's all for today, I hope to be able to bring you more news and details of further plans soon.