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Asunto: [GD] International Cup

2020-05-15 17:34:18
How many ?? with playoff it's 200ke easy + training + top mood.
If you lose the goods matchs, you lost not many monney in championship and mood.
I did it a lot of times, when you train other than speed it's great the playoffs.


Indeed many teams use this system each season.
2020-05-15 17:55:06
Australia used to have 4 divisions, I know what it is like to have a more competitive division system, and I can still say, direct promotion is a bad idea. You often end up with strong teams in a lower division, making it even worse for those in tha division, and weaker teams in higher divisions, bringing down sponsorship, gate takings and competitiveness.

You end up having in each league, one team that dominates, 3 teams who are about the right level, and 3 or 4 uber weak teams. Then the next season it all goes back to normal with 8 similar strength teams, and then after that, back to a very bizzare season where you know who is promoting and who is demoting before the season even starts.

With qualification matches, you make sure that every league is as competitive as possible. There does need to be some sort of auto promotion and sokker has it just about right (could double this amount), because that way you don't get players getting as stuck at the division interface, but they still have to earn their place
2020-05-15 17:56:34
Many teams do because they don't see how it is hurting them otherwise. These teams also tend to always struggle to push further and don't realise it is their own doing.

In the end, it doesn't matter if we agree with eachother or not, it's a simple fix, by adding prizemoney for positions 1-4
2020-05-15 18:03:48
Rebel.81 para Raul
This system posted some days ago by Re_Ietto is perfect International Cup system, IMHO.


Raul, I worked about an hypothesis that I think can help you and the staff.
In this idea everything you said has been taken into consideration, and in addition I have analyzed and tried to solve some problems. The main one is the following: it is necessary to reconcile two different objectives.
The first: to give the Champions the opportunity to compete, as happens in the current Champions Cup.
The second: to have a Cup in which ALL can participate facing opponent teams of a value very similar to their own.

My solution is in this structure:

1 LEvel - CHAMPIONS CUP 'A' - 1 x 64 TEAMS (the only one with 64 teams)
2 Level - CHAMPIONS CUP 'B' - 4 cups X 32 TEAMS

In these two champions cups the participants are selected BY TITLES: as happens in the current Champions Cup. All the national champions, and the winners of the cups where they exist. Total Champions Cup A + B = 192 teams

Well, in all other levels the logic is different. The third level can be called "International Cup 1", the fourth level "International Cup 2", the fifth level "International Cup 3", etc. Participants at these levels are selected based on the ranking in their national championship. But how many teams from each nation? First, the structure:

3 Level - INTERNATIONAL CUP 1 - 16 cups x 32 teams each one - total 512 teams

4 level - INTERNATIONAL CUP 2 - 64 cups x 32 teams each one - total 2024 teams

5 level - INTERNATIONAL CUP 3 - 256 cups x 32 teams each one - total 8096 teams

Attention to the most important point: at each level the number of teams per nation who participates is determined by the average of two factors: the percentage of users of that nation out of the total users, and the percentage of leagues with an average rating higher than 60 present in that nation on the total of leagues with an average mark higher than 60 present in the world. Just an exemple to explain:

In Italy we have 792 active users. It is 8,22% of total of sokker users in the word. Ok
In Italy we have 15 leagues with average note > 60
In the sokker world there are for now 128 leagues with average note > 60 (yes, I checked this value in every country statistic)
in Italy, so, we have 11,72% of the leagues with average note >60
8,22% + 11,72% / 2 = 9,98%
this number, 9,98%, depend both of number of users, and average note of country leagues. So, Italy will have in every International Cup 9,98% of the teams. (except in the lowest)

So, will partecipate 51 italian teams in INTERNATIONAL CUP 1 (level 3, 512 teams), 202 italians teams in INTERNATIONAL CUP 2 (level 4, 2024 teams) and the rest, in the actual lowest level, INTERNATIONAL CUP 3 (8096 teams divided in 256 cups of 32 teams)

In THIS DOCUMENT you can see a simulation about number of participants for each country of the world

I hope it's clear. Now, I will do exemples with 3 very different situations: Poland, Brazil and China

FIRST EXEMPLE Poland: 2950 user, 30,67% - 29 leagues with average note >60, 22,66%, average value 26,66%

Polish champion of 1 division and winner of polish CUP will participate to CHAMPIONS CUP A

There will be 137 polish teams in INTERNATIONAL CUP 1, 540 polish teams in INTERNATIONAL CUP 2 and the rest will participate to INTERNATIONAL CUP 3

It means that all first and second division polish teams and 99 third division polish teams (aproximatly 6 of 8 team in every third division league) will participate in INTERNATIONAL CUP 1. 29 teams of third division and other 511 teams of 4ª division will partcicipate of INTERNATIONAL CUP 2 (aproximatly all the polish teams of 4 division). Other polish teams will participate to INTERNATIONAL CUP 3

SECOND EXEMPLE Brazil: 404 user, 4,20% - 4 leagues with average note >60, 3,13%, average value 3,66%

Brazilian champion of 1 division and winner of brazilian CUP will participate to CHAMPIONS CUP A or B

There will be 19 brazilian teams in INTERNATIONAL CUP 1, 74 brazilian teams in INTERNATIONAL CUP 2 and the rest will participate to INTERNATIONAL CUP 3

It means that all first division brazilian teams and 17 second division brazilian teams (aproximatly 4 of 8 team in each second division league) will participate in INTERNATIONAL CUP 1. other teams of second division and other 51 teams of 3ª division will partcicipate of INTERNATIONAL CUP 2 (aproximatly 3 teams of each third division league). Other brazilian teams will participate to INTERNATIONAL CUP 3

THIRD EXEMPLE China: 39 user, 0,41% - 0 leagues with average note >60, 0,00%, average value 0,20%

Chinese champion of 1 division and maybe winner of chinese CUP will participate probably to CHAMPIONS CUP B

There will be 1 chinese team in INTERNATIONAL CUP 1, 4 chinese teams in INTERNATIONAL CUP 2 and the rest will participate to INTERNATIONAL CUP 3

It means that second classified in chinese 1 division will participate in INTERNATIONAL CUP 1. 3º, 4º 5º and 6º in chinese first division will partcicipate of INTERNATIONAL CUP 2 and other chinese teams will participate to INTERNATIONAL CUP 3

Well, I think will be a good solution. Was funny to think about all this, I hope usefull for dev's work too.

(editado)
2020-05-15 18:09:25
In Bosnia i use to follow 2 leagues beside top ones. 3.15 and 3.16. There was 3-4 humans and all others were bots. Other 3rd tier leagues have 1-2 users so extra 2-4 matches to play with bot and make 10-0 win. Thats 20-40 goals of advantage in front of 3.15 and 3.16. And most of the teams in 3rd division have 14-0 record so all comes to goal difference. 3.15 and 3.16 also with high possibility that leading team make a draw during season and by that he will play against 5th from 2nd leagues. And same teams stuck there for ages.
playoff should be banned between for division promotion. If its same level i dont have problem with that, like 2 teams definitely drops out and playoffs is one match between random teams in same division. Would you have a problem against that?
2020-05-15 18:15:16
Nah that sounds pretty fair. So what you are saying is for the auto promotion, you have to work hard to get it (like win all your matches with a good goal difference), but for the qualification match, you randomly get drawn against any of the 5th-7th teams?

If I'm hearing this correct, then it is a good idea for the reason you mentioned
2020-05-15 18:19:29
Thanks for posting Rebel.

Unfortunately in that same post, reasons why this wouldn't work were made. The biggest being to be in any one cup, you have to rely on the other teams in your league. Teams should not be limited by what their other opponents decide to do, and should have destiny in their own hands.

Examples were shown with how this would not only be unfair for a very strong team in a weak league (like those in the lowest division that isn't full human players) but also for those in the cup who then have to play this very strong team.

There were some big issues pointed out, and I think it is why people stopped talking about it because they could see the flaws
2023-03-30 11:39:09
I post again, because the discussion about that maybe will start again: (it was a text of 2020)

Raul, I worked about an hypothesis that I think can help you and the staff.
In this idea everything you said has been taken into consideration, and in addition I have analyzed and tried to solve some problems. The main one is the following: it is necessary to reconcile two different objectives.
The first: to give the Champions the opportunity to compete, as happens in the current Champions Cup.
The second: to have a Cup in which ALL can participate facing opponent teams of a value very similar to their own.

My solution is in this structure:

1 LEvel - CHAMPIONS CUP 'A' - 1 x 64 TEAMS (the only one with 64 teams)
2 Level - CHAMPIONS CUP 'B' - 4 cups X 32 TEAMS

In these two champions cups the participants are selected BY TITLES: as happens in the current Champions Cup. All the national champions, and the winners of the cups where they exist. Total Champions Cup A + B = 192 teams

Well, in all other levels the logic is different. The third level can be called "International Cup 1", the fourth level "International Cup 2", the fifth level "International Cup 3", etc. Participants at these levels are selected based on the ranking in their national championship. But how many teams from each nation? First, the structure:

3 Level - INTERNATIONAL CUP 1 - 16 cups x 32 teams each one - total 512 teams

4 level - INTERNATIONAL CUP 2 - 64 cups x 32 teams each one - total 2024 teams

5 level - INTERNATIONAL CUP 3 - 256 cups x 32 teams each one - total 8096 teams

Attention to the most important point: at each level the number of teams per nation who participates is determined by the average of two factors: the percentage of users of that nation out of the total users, and the percentage of leagues with an average rating higher than 60 present in that nation on the total of leagues with an average mark higher than 60 present in the world. Just an exemple to explain:

In Italy we have 792 active users. It is 8,22% of total of sokker users in the word. Ok
In Italy we have 15 leagues with average note > 60
In the sokker world there are for now 128 leagues with average note > 60 (yes, I checked this value in every country statistic)
in Italy, so, we have 11,72% of the leagues with average note >60
8,22% + 11,72% / 2 = 9,98%
this number, 9,98%, depend both of number of users, and average note of country leagues. So, Italy will have in every International Cup 9,98% of the teams. (except in the lowest)

So, will partecipate 51 italian teams in INTERNATIONAL CUP 1 (level 3, 512 teams), 202 italians teams in INTERNATIONAL CUP 2 (level 4, 2024 teams) and the rest, in the actual lowest level, INTERNATIONAL CUP 3 (8096 teams divided in 256 cups of 32 teams)

In THIS DOCUMENT you can see a simulation about number of participants for each country of the world

I hope it's clear. Now, I will do exemples with 3 very different situations: Poland, Brazil and China

FIRST EXEMPLE Poland: 2950 user, 30,67% - 29 leagues with average note >60, 22,66%, average value 26,66%

Polish champion of 1 division and winner of polish CUP will participate to CHAMPIONS CUP A

There will be 137 polish teams in INTERNATIONAL CUP 1, 540 polish teams in INTERNATIONAL CUP 2 and the rest will participate to INTERNATIONAL CUP 3

It means that all first and second division polish teams and 99 third division polish teams (aproximatly 6 of 8 team in every third division league) will participate in INTERNATIONAL CUP 1. 29 teams of third division and other 511 teams of 4ª division will partcicipate of INTERNATIONAL CUP 2 (aproximatly all the polish teams of 4 division). Other polish teams will participate to INTERNATIONAL CUP 3

SECOND EXEMPLE Brazil: 404 user, 4,20% - 4 leagues with average note >60, 3,13%, average value 3,66%

Brazilian champion of 1 division and winner of brazilian CUP will participate to CHAMPIONS CUP A or B

There will be 19 brazilian teams in INTERNATIONAL CUP 1, 74 brazilian teams in INTERNATIONAL CUP 2 and the rest will participate to INTERNATIONAL CUP 3

It means that all first division brazilian teams and 17 second division brazilian teams (aproximatly 4 of 8 team in each second division league) will participate in INTERNATIONAL CUP 1. other teams of second division and other 51 teams of 3ª division will partcicipate of INTERNATIONAL CUP 2 (aproximatly 3 teams of each third division league). Other brazilian teams will participate to INTERNATIONAL CUP 3

THIRD EXEMPLE China: 39 user, 0,41% - 0 leagues with average note >60, 0,00%, average value 0,20%

Chinese champion of 1 division and maybe winner of chinese CUP will participate probably to CHAMPIONS CUP B

There will be 1 chinese team in INTERNATIONAL CUP 1, 4 chinese teams in INTERNATIONAL CUP 2 and the rest will participate to INTERNATIONAL CUP 3

It means that second classified in chinese 1 division will participate in INTERNATIONAL CUP 1. 3º, 4º 5º and 6º in chinese first division will partcicipate of INTERNATIONAL CUP 2 and other chinese teams will participate to INTERNATIONAL CUP 3

Well, I think will be a good solution. Was funny to think about all this, I hope usefull for dev's work too.
2023-03-30 13:56:27
Although it isn't a terrible idea, its also, a terrible idea (not because of the idea itself but due to the inequalities within the game) :D The idea itself is well thought out but it would be much better to fix the underlying issues first and then get the Internation scene moving, otherwise it only benefits users from nations like Poland, Italy, Romania, and to a lesser extent, all those nations with more than 48 users.

The issue is not so much the cup, but that not every country has the same opportunity to improve and for an International Cup to work, this inequality needs to be fixed first. Otherwise it is like the current Champions Cup where small nations don't stand a chance because they don't have the opportunity to improve their finances (as sponsorship doesn't go up and because you are stuck playing new or bot teams in the top league, its also poor income from stadiums).

The other problem is a CUP version does not help improve the game for those players in small nations socially. This is because they don't have an opportunity to develop relationships through rivalry that you get in a LEAGUE.

A much better idea would be for an INTERNATIONAL LEAGUE with sponsorship linked to the average fanclub members within the INTERNATIONAL LEAGUE as opposed to how it is currently based on national leagues.
The League would then allow people to compete internationally on an even playing field and with appropriate promotion and relegation, still gives those from small nations an opportunity to develop fun rivalries, familiar faces in their leagues forums etc. This would work well if the INTERNATIONAL LEAGUE were a 7 team competition, playing once per week, both home and away.
2023-03-30 14:02:22
Otherwise it is like the current Champions Cup where small nations don't stand a chance because they don't have the opportunity to improve their finances (as sponsorship doesn't go up and because you are stuck playing new or bot teams in the top league, its also poor income from stadiums).

that's obviously not true, since the strongest team and one of the main favourites in the CC competition is from Latvia, which has 25 users
2023-03-30 14:03:06
With so many games and injuries only if they made at least friendlies free of injuries new tournament will make sense. For first time in my history of the club I just loaded the link up yesterday lack of time of those who work makes the game burden..
2023-03-30 14:10:13
that's obviously not true, since the strongest team and one of the main favourites in the CC competition is from Latvia, which has 25 users

Are you trying to use Football Warriors as an example? A team from 2007 who has amassed a bunch of money to push for potentially one good season in the CC, but who has never made it past rd 4 before? That is your argument to why it isn't true?

That's as bad as the one time a small user did win the Champions Cup, but went broke doing so and left the game whilst other large nation teams regularly are near the top because a push in CC doesn't hurt them as much
2023-03-30 14:11:55
That is another fair question, whether people would actually want yet another tournament or another day of the week for a match that means something (because lets face it, almost everyone right now sets a lineup for friendlies for training but rarely ever watches the game or even looks at the scoreline)
2023-03-30 14:19:31
Are you trying to use Football Warriors as an example? A team from 2007 who has amassed a bunch of money to push for potentially one good season in the CC

??? he's playing playing for around 80/80+ for a while now

going by seasons

65: 82.4
64: 83.6
63: 81.1
62. 81.7
61. 79.8
etc.

it doesn't matter if he won, he might suck at tactics, but he has been having a very strong team for years

why? because he is not losing money on transfers, most teams from small countries lose at transfers because they live off the sponsors/stadium

and it's not how the game works, you don't create a strong team on sponsors, you create it on making value by training and trading...

Some time ago one user was complaining how he has not enough money to have good trainees etc.
It turned out he just sold a fresh youth from ys for 20m euro - and then instead of investing that into trainees to make money, he just spend 10m euro on a goalkeeper and the rest on other first team players

that's how you lose money

just go through teams in Australia or any other small country - look who they train, how much they invest in u21 players compared to first team, some don't even have 5 youngsters to train

that's how people in 5th league in Poland play, 4th at most, just drifting without ever improving
2023-03-30 21:58:42
dzidzia para Raul
great, a lot of matches a week, how do you want to solve the issue of player fatigue, if there are 4 league and cup matches + national team matches to be played
2023-03-30 22:35:55
now when you participate in Champions cup you have 4 official matches + national team.
I can solve it for you very easily - just buy more players.
Devs wanted to make sure that a team can't play with 11 players, it is already done, so i don't see any problem. Teams will not be so unbeatable and will have to have varity of players.