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Asunto: [info] Training issue - solutions

2022-10-23 13:30:33
Well, i've heard last time, that a compromise is made, when both sides are unhappy from the result - i think that we have in that case.
Funny, at polish form there is opposite discussion right now, some users think that 4 week rule is to harsh.

Please wait for financial reform details, maybe some sulutions dedicated for game economy will infect also on that topic in good way.
2022-10-23 13:44:57
rapelo para Raul
Will you also work on what was said about players starting to lose skills later and not at 28yo?
2022-10-23 13:48:50
So what time can you give for the youth school update? I don't know if you know, but very old players come to youth school for a long time, such as 34 weeks, which brought the age of the players out of the youth school to a ridiculous 21 years old. Also, another important issue is 3 skill drops and 3 skill upgrades, even though I have an extraterrestrial trainer in my youth school. Isn't that a bit too much? Youth coaches should be able to see the players better after a while. In real life, a trainer can easily solve a player in 10-15 weeks, but even after 30 weeks there are still skill drops. Isn't that a bit ridiculous?
2022-10-23 13:52:43
They allready said that they will work on a new youth facility and that there will be coaching levels that will work with 100% accuracy estimation, provided you pay for them...
2022-10-23 13:53:34
Yes please, reduce injury probability in friendlies. I don't want to play every Friday all season long corner tactics in friendlies. It is soo boring and pointless.
Two weeks ago I played a friendly against my mate who played normal tactics and he got 3 players injured in the game. I told him to always play corner tactics in the future.
2022-10-23 14:17:11
thanks i didnt know.
2022-10-23 14:49:57
Why the galactic level will be introduced betwen divine and unearthly.
How you will handle the existing divine players ...
All existing external tools will need fixed is it not more logical to be new next level?
2022-10-23 14:53:44
Rotation can be possible if there are players on market it takes personally for me to collect few seasons for new extra length in squad
So at this point injuries need reduction
On top when you compete on all fronts you cannot use 18 even 21y players in important games ...
So youth school is much high priority so we can have those rotation players from somewhere...
2022-10-23 14:56:42
Samantically it makes sense that galactic is below divine

I guess divine players would be renamed to galactic:

17=galactic
18=divine
18.99=superdivine

But increased in one unit since they want tragic=1
(editado)
2022-10-23 15:05:51
I do not care how we call it I just wonder how they will implement it ...
2022-10-23 15:24:13
manus para Raul
Hi Raul, please keep in mind to reduce injuries for friendlies, it is not real that it is the same as in official matches.
2022-10-23 15:28:35
As he explained on Polish forum:
current divine skill will be renamed into galactic
current superdivine will be renamed into divine
newly implemented level will be called superdivine
2022-10-23 16:04:30
clarom para Raul
@Raul,

you are considering a checkbox to allow the player to enable player data to NT coach.
-before going further let's ask the question: What are the bonus that an NT player receives after an NT match?
if the bonus is too low why i will check the box. the player could be injured this is the risk, and the risk here is not rewarded.
you MUST motivate the owner to allow that he checks the box.
2022-10-23 16:21:44
Raul para rapelo
on the list with players retirement, but also - medium priority, lot of more important work is waiting right now.
2022-10-23 16:24:47
Can you organize a question and answer day for a hour or 2 hours once a month or once every 2 months if it doesn't suit you? because people are justifiably angry when they don't get an answer from you, and some of them quit the game.
(editado)
2022-10-23 16:27:55
Raul para clarom
Agree, we still dont have a good solution, that topic is on our agenda among DEVs.