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Asunto: [idea] Change player numbers in existing tactics
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deagle para
Todos
Hello,
I propose a new feature to make switching numbers in the existing tactics possible. With this feature, this change would be possible:
9_10_11 ---> 5_10_2
___8___ ---> ___8___
_5_6_7_ ---> _9_6_7_
_2_3_4_ ---> _11_3_4_
which means modifying an existing tactic by switching the numbers 5<->9 and 2<->11.
The feature could have two options:
1. Create a new tactic from the existing one (and switch numbers only in the new tactic)
2. Modify the existing tactic (and discard the previous numbering)
I think this feature is not so hard to implement. It may sound unnecessary, but managers could benefit from this when they have two or more tactics with different player numbers in defence/midfield/attack, and they want to change between these in the middle of the match.
Without this feature, there is a problem if number 9 is in a defender position in tactic A and an attacker position in tactic B - you must manually create a new tactic.
What do you think? Do you think this is unnecessary, or would you welcome this idea?
(editado)
I propose a new feature to make switching numbers in the existing tactics possible. With this feature, this change would be possible:
9_10_11 ---> 5_10_2
___8___ ---> ___8___
_5_6_7_ ---> _9_6_7_
_2_3_4_ ---> _11_3_4_
which means modifying an existing tactic by switching the numbers 5<->9 and 2<->11.
The feature could have two options:
1. Create a new tactic from the existing one (and switch numbers only in the new tactic)
2. Modify the existing tactic (and discard the previous numbering)
I think this feature is not so hard to implement. It may sound unnecessary, but managers could benefit from this when they have two or more tactics with different player numbers in defence/midfield/attack, and they want to change between these in the middle of the match.
Without this feature, there is a problem if number 9 is in a defender position in tactic A and an attacker position in tactic B - you must manually create a new tactic.
What do you think? Do you think this is unnecessary, or would you welcome this idea?
(editado)
This would be helpful. I wouldn't give this idea top priority, but one of good things to have!
It seems interesting,
but there is a collateral issue. What happens during a match when you switch a tactics and player A in position number 9 is ATT and goes to defend in position 3 wich is set DEF in match orders? If he keep old order, is as it is now; e.g. setting "always player X goes to #Y position"
If not, you get a player rated as ATT and as DEF. It change training efectiveness and statics of the game, etc. So, means more work for devs.
but there is a collateral issue. What happens during a match when you switch a tactics and player A in position number 9 is ATT and goes to defend in position 3 wich is set DEF in match orders? If he keep old order, is as it is now; e.g. setting "always player X goes to #Y position"
If not, you get a player rated as ATT and as DEF. It change training efectiveness and statics of the game, etc. So, means more work for devs.
All initial orders are kept.
So if ypu switch tactic from f.e. 4-3-3 to 5-3-2, all numbers on the field will keep the orders set in the 4-3-3, but take the positions set in the 5-3-2
So if ypu switch tactic from f.e. 4-3-3 to 5-3-2, all numbers on the field will keep the orders set in the 4-3-3, but take the positions set in the 5-3-2
A very good idea, right now you have to manually replant pairs of players in every sector if you need to switch their numbers. And even in the default tactics the numbering is a little irregular.
Also, the mirroring operation in the tactics editor should be like in SWOS, where you get to pick the pairs of players to get mirrored against each other. The unpaired players get mirrored against themselves.
Maybe an option to input/save your tactics to an xml or the like, too.
Also, the mirroring operation in the tactics editor should be like in SWOS, where you get to pick the pairs of players to get mirrored against each other. The unpaired players get mirrored against themselves.
Maybe an option to input/save your tactics to an xml or the like, too.
jacktheripper para
Omur
+1 with many conditional orders and control to review and forward the match.
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