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Asunto: Youth reform - poll

2024-03-15 08:13:58
juytt para adaca
Eliminate 18 yo start entry

+100000

This simple stupid solution should have been done years ago. For years we still get stupid 18y draws, 3 weeks of training, hopeless level skill entries...

Much plans, much proposals, much talks, and nothing new.
Solving stupid simple things first, then BIG plans later. Please!
(editado)
2024-03-15 22:31:20
Dtox9 para juytt
It's exactly one of the 2 things they claimed NOT to do...

There are lots of solutions, but they will also always have 2 sides... followers and opposers.
I think, since the devs declared this to be a side project with low budget and low pace development, we need to focus on how to increase the fun with as few changes as possible.
- So I really think a 50% decrease of quantity of youth players VS a balanced skill distribution for ALL youth players is the best possible solution for everyone.
- Then the top talented players need to be reduced as well as the worst talented players, so also that idea is a good one.
- And finally we need to have a pre-entry shifting of players, so they don't come through with tragic or hopeless general level. Youth players can have tragic skills, but not in overall be tragic. Not one single irl team will sign a contract with players who obviously will never reach the level of the team's minimum requirements.
(editado)
2024-03-16 13:44:59
juytt para Dtox9
focus on how to increase the fun with as few changes as possible.

Sure,. But it's useless if you don't focus on main problems first.

And main problem is not that junior management is not fun (it's not fun for sure)
The main problem is the huge inequality in game with randoms and massive worthless junior draws.

Because of the current random system we have :

1) few super lucky teams that will catch millions value juniors
2) most of the teams catch worthless juniors
3) few super unlucky teams that will never catch anything for many seasons.

There are off course a lot of solutions to resolve this.
But for sure, the simpler and faster way to solve this is to reduce ranges of possibilities in draws (flatten "the curve of distribution") That's what i spread 2 years ago, and many users "vote" for just this lille things.

Then Raul is back again, with unrealistic juniors solutions (i dont say wrong) and we are back to the same point. It's not only low pace development, but no improvement, or sometimes even more problems.
2024-03-16 19:53:19
Yes eliminate 18yo's from coming into junior schools, which in turn would eliminate 21yo's, that is the very simplest fix.

I'm in favour of making 19yo's go to max Formidable [11] and 20yo's to max Outstanding [12] individual skills, as Raul has mentioned, in this scenario 21yo's could have Incredible max skills and be easier to play for teams.

It would be nice to get 15yo juniors with 14+ weeks left, so they are at least 16yo upon leaving.
(editado)
2024-03-17 18:54:02
Dtox9 para juytt
Because of the current random system we have :

1) few super lucky teams that will catch millions value juniors


That's basically the theory on how the lottery works... and as such, so should it be in this game! I believe that we still have too many top level players to really have stability in the game. So...more decent youth players and only like 5 top tier level players each season...
2024-03-17 19:27:14
Why do you think that youth school SHOULD be a lottery…?

What’s the fun in that? Maybe training and results also should be a lottery? Or choosing NT coaches?
2024-03-17 19:50:39
Or choosing NT coaches?

That is good idea meaning what is happening around polish u21 nt :D
2024-03-17 20:41:21
juytt para Dtox9
too many top level players to really have stability in the game.

i can publish much data about this, it’s wrong. At least it’s wrong for most teams and for the only reason that price did not fall and follow inflation. It’s a basic economic observation when offers didn’t follow demands.

But if we say that there is too much top player compare to not enough middle players it’s true.

Since academy produce only max excellent skills, we can’t blame academy for producing multi divine skills players.

The problem is not in juniors system but in player training system.

It’s a mistake to blame the junior system for producing too much top players.
2024-03-17 21:13:55
Dtox9 para juytt
That's where it starts...so that's the easiest place to make a better solution.
Slowing down training is a no-go-zone in this game! So you need to make sure that the players keep on training fast, but that it will be more difficult to reach the absolute top.
I would encourage training for older trainees to go much faster in lower skills, but slower for young players on top level...

So, going up to excellent in a skill should still go very fast for 26 year olds, but going to unearthly and divine should take around a full season for young players.
It's exactly that...reaching the top should be difficult, but reaching decent levels should be easy.

@Borkos: Why do you think that youth school SHOULD be a lottery…?

What’s the fun in that?


I'm not saying the entire youth school should be a lottery...only pulling the super talented...
Youth school should be more balanced and assuring the manager to get at least 1 decent pull each season. I'm not saying...a top pull, but a decent one. And then the lottery kicks in and the chosen few get a top player in stead of a decent one...
2024-03-17 22:41:49

But if we say that there is too much top player compare to not enough middle players it’s true.


On the spot
2024-03-18 15:13:58
And there is also no evidence of "too much top skilled players", since Devs (or user coaches) never define what is a "top high skilled players" or any ratios.

For me, basically for young's U21, it's start at 500,000 € value (adjusted to form) - except GK - for a team.

If i check players database (Mikoos DB) i found 1,020 U21 players identified as DEF above this value. According to the total active teams (around 6700) it's an average of 0.15 U21 high skilled DEF by teams.

i also found 601 ATT players... 0,09 high skilled U21 ATT by teams.

So maybe it's too much top skilled young's in the game, but for a small minority of teams.
2024-03-18 18:53:56
Dtox9 para juytt
They said multiple times before...a top player is a multi divine player on the skills of his position... There are thousands of those...
2024-03-18 21:00:26
juytt para Dtox9
There are thousands of those...

Thousands ? How many thousands ?

21y players below 500k€ value can reach multi-divine skills on position in the end ?
2024-03-18 21:26:01
They said multiple times before...a top player is a multi divine player on the skills of his position... There are thousands of those...

And they should focus on checking those cases I agree MIDS 5x divines should not exist, not even 1.

The problem is that they moved the whole curve, their modifications affected all the players and you can see this reflected on the unbalanced market.
2024-03-18 22:35:47
Mensaje borrado

2024-03-18 22:46:32
Your test only covers players at exactly 21y because at early 20 only really top players have over €500k value.

And yes, even 21y DEF with less than €500k can reach 2x17. If in low form and talented, it is possible for 3x17 ATT too.